Bobs mods are not working (0.12.02)
Moderator: bobingabout
Bobs mods are not working (0.12.02)
hello,
im new to modding so i need some help here. Im unable to use the bob mods with the new update 0.12.02. I check the mod requirments in menu and it say >= 12.0 that sound like it should work with them. Why the mods are disabled now?
Edit: Yes i use the correct mods i played in version 0.12.01 and worked now this save files are not useable anymore (and a new game the mods are disabled).
Thx for the help.
im new to modding so i need some help here. Im unable to use the bob mods with the new update 0.12.02. I check the mod requirments in menu and it say >= 12.0 that sound like it should work with them. Why the mods are disabled now?
Edit: Yes i use the correct mods i played in version 0.12.01 and worked now this save files are not useable anymore (and a new game the mods are disabled).
Thx for the help.
Re: Bobs mods are not working (0.12.02)
Hi there,
It would seem that the mods are only for 0.12.0 or at lease that is their dependencies, I have that same issue with most mods .
Hopefully Bobs mod is updated to the build soon as with all the major mods
Hope this helps, I won't play yet until most of my favourite mods are fixed to the new stable build.
It would seem that the mods are only for 0.12.0 or at lease that is their dependencies, I have that same issue with most mods .
Hopefully Bobs mod is updated to the build soon as with all the major mods
Hope this helps, I won't play yet until most of my favourite mods are fixed to the new stable build.
Re: Bobs mods are not working (0.12.02)
I have 12.2 version of the game and everything works fine. As for dependencies it is the lowest possible version the mod will work on, not only version. (notice >= symbols)
- bobingabout
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Re: Bobs mods are not working (0.12.02)
All current releases in the 0.12.x download page should work with 0.12.2, that is the version I am currently using here.
Could you possible show any error messages so I can try and track down the issue?
Could you possible show any error messages so I can try and track down the issue?
Re: Bobs mods are not working (0.12.02)
you updated some parts of youre mod without increaseing their version number,
thats propably the reason why ppl use bad combinations =)
thats propably the reason why ppl use bad combinations =)
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Re: Bobs mods are not working (0.12.02)
I haven't done that again in weeks!
Re: Bobs mods are not working (0.12.02)
Unfortunaly there is no error message at all. It just mark the mods in red and wont load them. I reinstall entire Factorio and downloaded the mods again but still same result. After "downgrading" the version to 0.12.01 the mods are working again without any issues. (without reinstalling the mods).bobingabout wrote:All current releases in the 0.12.x download page should work with 0.12.2, that is the version I am currently using here.
Could you possible show any error messages so I can try and track down the issue?
crysanja: No i didnt change anything at all. I just download the newest mods (Dytech, Bob and landfill) and put them in the mod folder and deinstalled all old one. So reason why that should be a problem. Also one of the three mods is working (landfill).
McRib
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Re: Bobs mods are not working (0.12.02)
I started my first run with bob's.
Just dled all modules without enemeys, activated all modules and run my factorio 0.12.2.
Works all fine
Just dled all modules without enemeys, activated all modules and run my factorio 0.12.2.
Works all fine
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Re: Bobs mods are not working (0.12.02)
You didn't mention before that you were running with more than just bob's mods. Are you sure it's an issue with mine, and not one of the others?McRib wrote:I just download the newest mods (Dytech, Bob and landfill)
What does the redded out one say when you click on it, it should list all the prerequisites on a page, are any of those red?
Re: Bobs mods are not working (0.12.02)
This is what I have and I reinstalled all my mods today and I think that this what he is talking about. Yes I have other mods but shouldn't interfere with bobs mods and I also have the 0.12.2 base game.bobingabout wrote:You didn't mention before that you were running with more than just bob's mods. Are you sure it's an issue with mine, and not one of the others?McRib wrote:I just download the newest mods (Dytech, Bob and landfill)
What does the redded out one say when you click on it, it should list all the prerequisites on a page, are any of those red?
Re: Bobs mods are not working (0.12.02)
Yes excalty that happend to me too. Also i test with bob only still same issue.
McRib
McRib
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Re: Bobs mods are not working (0.12.02)
It looks like the base mod is not activated. Can you check this?
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Re: Bobs mods are not working (0.12.02)
Base mod is a mod. I have had it before where if you delete the mod-list.json file it disables ALL mods even Base.
My mods are redded out because they have a check for Base >= 0.12.0, which seems to have failed.
In either of these cases (Base is disabled when it shouldn't be, or the >= check is failing) This should be something reported to the game devs.
As mentioned, look for Base in that list and make sure it's turned on, short of this I don't know what to sugest other than downgrading back to 0.12.0 or 0.12.1.
If Base isn't in the list, check the mod-list.json file in the mods folder and find base, and manually change it to say true. If it isn't in the list in the file add it.
My mods are redded out because they have a check for Base >= 0.12.0, which seems to have failed.
In either of these cases (Base is disabled when it shouldn't be, or the >= check is failing) This should be something reported to the game devs.
As mentioned, look for Base in that list and make sure it's turned on, short of this I don't know what to sugest other than downgrading back to 0.12.0 or 0.12.1.
If Base isn't in the list, check the mod-list.json file in the mods folder and find base, and manually change it to say true. If it isn't in the list in the file add it.
Code: Select all
{
"name": "base",
"enabled": "true"
},
Re: Bobs mods are not working (0.12.02)
Thx that did the trick
Re: Bobs mods are not working (0.12.02)
Thank you for your help, I guess I will have to wait a little while longer. I don't want to have to rollback versions and I can do other things while I wait.
Have a good day and I am looking forwards to playing your mods soon
Kind regards
Have a good day and I am looking forwards to playing your mods soon
Kind regards
Re: Bobs mods are not working (0.12.02)
I not sure here is the right place to posst this. But, anyway. I have a problem with one of your mods. Im playing using all of your mods and im 20 hours or so in the game. I was about to start making advanced solar and went looking for silver. The problem i have is that there is no silver in the map. Actually, there is but only four little squares. Im using someone`s else plane mod and went looking around the base. In a pretty huge search area there was only that. Any way to fix this without restarting? Thanks
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Re: Bobs mods are not working (0.12.02)
You can try regenerting the ore, see if that helps.
use this command
/c game.regenerate_entity("silver-ore")
use this command
/c game.regenerate_entity("silver-ore")
Re: Bobs mods are not working (0.12.02)
Thanks.bobingabout wrote:You can try regenerting the ore, see if that helps.
use this command
/c game.regenerate_entity("silver-ore")
I used the command and expanded the search area (figured it would not work in already revealed area) a littte and found some.
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Re: Bobs mods are not working (0.12.02)
Sounds like you have a realy bad solar seed...phmarriel wrote:Thanks.bobingabout wrote:You can try regenerting the ore, see if that helps.
use this command
/c game.regenerate_entity("silver-ore")
I used the command and expanded the search area (figured it would not work in already revealed area) a littte and found some.
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101