![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Have you considered making all pipes 10size to make the alloy and plastic pipes more useful. Would be nice to have different color pipes without the problems the 5s and 20s bring.
Moderator: bobingabout
Do you know if it's in the Ores or Plates mod? I can't remember. Is it a recipe or an item?arbarbonif wrote:Unsorted gem ores still needs an icon_size. (woohoo, first bug report!)
Too many places where it is 'icons = { { icon = "..."}, {icon = "..."}}' Or where icon_size is already set. You have to check each one. Blody stupid make-work.YuokiTani wrote:i use search & replacebobingabout wrote:I'm taking a quick look at things... first goal is to make it actually work. biggest issue so far is that icon_size is now mandatory for ALL items/recipes/entities/technologies with an icon.... which is pretty much all of them, except for most recipes. Fortunately most technologies already had an icon size already set due to the malarkey in the previous version, but that still leaves me going though all files in all mods and looking to see if an icon tag exists, and if it does add an icon_size tag if it doesn't have one.
search "icon ="
replace "icon_size = 32, icon ="
still need to open all files and perform a search&replace action.
all structures have currently a icon-tag maybe need a icon_size ... if not yet than with next update ...
a tag to much gets ignored
That is entirely an issue with Angel's mods, please report it to him.Geronimus wrote:Hey.
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
Sorrybobingabout wrote:That is entirely an issue with Angel's mods, please report it to him.Geronimus wrote:Hey.
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
Look at where the files are pointing, all references are in the angelsinfinitores mod.
The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.Nummy wrote:I get this error:
You can also turn unsorted gem ore off in the settings file in the mods folder.Thorambar wrote: The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.
I've made a thread about this exact issue and Bob says he's looking into it.wpshadow wrote:Hello,
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few seconds!![]()
Best regards,
W.
Ups, I'm really sorry I didn't saw it before.AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
Nah, you're good. Can't read all the threads, just wanted to let you know so you knew it was in the works. Speaking of, the newest release of Bob's Power fixes this bug. you have to demolish and replace all the boilers to see a change though.wpshadow wrote:Ups, I'm really sorry I didn't saw it before.AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
But good to know. Thank you for the info!!!
Not a bug.HammerPiano wrote:There is a problem with the map preset
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
fixedIgie wrote:
Happens when placing an inserter if "Enable position overide" and "Long handed inserter" are checked.
Inserter GUI works.