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ive had cool fun in 0.14 and 0.15 with my AngelBobs arumba pack, and while i did get a bit stuck going from Level 3 modules to Level 8, i did manage to get there in the end, and spent many hours well spent, including some funky angled uses of inserters
![Smile :)](./images/smilies/icon_e_smile.gif)
I dont really know too much in terms of statistics balancing, but from a players perspective, i can suggest 3 things for you that i think would be Fun to add to your cool mods if possible
![Smile :)](./images/smilies/icon_e_smile.gif)
Here is an example based on what i read earlier on this forum page about Bronze:
"DO you have piles of Bronze, just sitting there taking up space? (have you already built enough Bronze pipes to last you a lifetime?? - worry not, as now it can have a use)"
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Idea 1:
What if you create a new Biter Enemy, which can Fly into our base like a Rogue Drone, but they dont like Bronze Statues..
This way, we can use Bronze to craft a series of Bronze Obelisks (or Needles, Statues etc), which slow down their movement, effectively repelling their advance, allowing our turrets to shoot them down.
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The way to upgrade them, is to build Bronze Resonator, which needs a Bronze Obelisk, plus some other electrical stuff, and uses power to work, creating some kind of electric/magnetic field with higher strength than the basic Bronze Obelisk.
Idea 2:
In one of the Sinbad or Jason Argonauts films, there was a huge Bronze Talos statue....
What if there was 1 special building that we can make, but each one is made up of only a certain material (mostly), requiring a huge amount of it to build the Statue.
(its a bit like all those Wonders in Civ games)
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This would not only be a cool item sink, for lots of spare items, but when used in combination with flying Biters, each main item (or colour) could have a special effect on them, such as making a huge Blue Obelisk (using all that Cobolt ive mined) lol
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Idea 3:
as you already have a cool set of bobs mods, if you feel that something extra is potentially missing like some more goals to help make the experience a bit more complete, then i politely ask you to check out my 1st mod idea (linked in my sig below) if you get 10mins spare to read it
![Smile :)](./images/smilies/icon_e_smile.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)