Code: Select all
for i, drill in pairs(data.raw["mining-drill"]) do
if not drill.storage_slots then drill.storage_slots = 6 end
end
Moderator: bobingabout
Code: Select all
for i, drill in pairs(data.raw["mining-drill"]) do
if not drill.storage_slots then drill.storage_slots = 6 end
end
"My new ores will spawn automatically on old maps," if so what they look like on min map/radar map "m"bobingabout wrote:v0.6.6
* Added Brass, Titanium and Tungsten mining axes. They only apear if something you can use to build them is available.
* Turned on Gems by default, they will be of use in MCI v0.7.9.
Recipes for the mining drills havn't been updated yet, this will probably be in 0.6.7 after MCI 0.7.9 is released that will add more materials needed to make them.
usually a colour similar to what colour their sprite image is. look at the screenshots on the first page for examples. Gems are green.Lee_newsum wrote:"My new ores will spawn automatically on old maps," if so what they look like on min map/radar map "m"
if something did happen, it's nothing to do with this mod. I don't change Oil, Copper or Iron in any way. I do however adjust Stone to make it more comman.Zothenik wrote:Did something happened to map generation? Everytime i start new game i get too many oil spots but very little iron and copper in starting location.
Unfortunately, the way it works it noise layers... no. What you see is basically positive peaks, it's a combination of all 3 settings, that change the threshholds and multipliers. Frequency and Size do effect each other, as does Richness even.Dreadicon wrote:I wanted to ask if there was any way one could reduce the frequency of ore fields further than Very Low? One of the things I enjoy in Factorio is having to go far for resources, and building train networks to connect them to the main base.
It's called Resource Spawner Overhaul: Linkbobingabout wrote:I don't even know the full name of the mod, everyone seems to just refer to it as RSO.
All cobalt, nickel and gold are very rare. I think one reason for those might be that once enabled they don't exist on any other resource secondary spawn lists. I could try to play around with those and see if it can improve the state of things. Also for nickel it might simply need better chance to spawn since it's quite widely used I think for higher mark buildings. I was usually playing with galena and infinite ores so one good source is enough.Dreadicon wrote:Ahhh, ok. I picked up RSO, and got it all set up. I'm loving it! One issue; even once I turn on cobalt in the config (normal or with RSO), it just doesnt seem to always spawn. I command-give myself a tank and run around for like an hour and don't find any (including command find) untill I regenerate, and even then it's crazy rare. is cobalt really 10x more rare than gold and diamonds? >_> Same goes for straight Nickel.
Edit: also, where could I find people who like the Bob's mods who want to do multiplayer? the IRC seems filled with those......less than enthusiastic about the Bob's mod packs.
RSO has slightly different problem - once you go above certain amount of ores in total chances for each of them drop since there is more choices. That leads to possibilities of nasty rng - can mean long search before you find the proper ore that you need. RSO check for optional ores and spawns them when enabled (or tries to spawn them )bobingabout wrote:If Cobalt is that rare, it sounds like the RSO might have something set a bit too low. or maybe me in my mod, depending which you're using. Cobalt does need to be turned on in the config file to appear at all.
The odd part was enabling only nickel OR cobalt ore (so I can have a source of cobalt) resulted in neither showing up for a ridiculously long distance (1 hour of running around with none found). A deterministic regenerate creates some, when there was none before (which shouldn't happen, afaik), but it's still really rare. The odd part is, when I enable BOTH, one of them will typically show up within 15 minutes of exploration with a tank or running gear. But randomly, the other just will never spawn till I run a deterministic regenerate. I've only reproduced this 5 times or so for each permutation, so my sample size is still pretty low, but long as I have at least one source of cobalt, it's not much of an issue for me. Just odd.orzelek wrote:RSO has slightly different problem - once you go above certain amount of ores in total chances for each of them drop since there is more choices. That leads to possibilities of nasty rng - can mean long search before you find the proper ore that you need. RSO check for optional ores and spawns them when enabled (or tries to spawn them )bobingabout wrote:If Cobalt is that rare, it sounds like the RSO might have something set a bit too low. or maybe me in my mod, depending which you're using. Cobalt does need to be turned on in the config file to appear at all.