Yeah - My little modpack has a fair amount of "straighten out AAI" code.bobingabout wrote: Sat Jun 29, 2019 8:09 pmThe problem is... do I do what I did with Bobplates metal technology, where it checks if the technology exists before creating it, then adds things to it...GrimerX wrote: Sat Jun 29, 2019 7:21 pm FYI some of your technologies conflict with AAI Industries
These are the main ones:
steam-power and electricity
I'm merging these with a modpack but with the name conflicts it's not something I can easily address.
or do I make it separate by adding a bob- prefix?
Edit: AAI Industry is annoying to work with. Part of it's "Add this recipe to this technology" function removes it from all other technologies.
the entire structure of the early game in that mod is in conflict with what my mod is trying to do. I am unsure if it is even possible to make the 2 work together.
From my POV, putting it in a separate technology is better because I (or others I guess) can merge them in the modpack. If you go the other way, it's hard to predict that the intent of your tech aligns with the tech of whoever made the other one. I'd rather have an explicit wart (two "electricity" techs) than false integration.
That said, if you want to mark AAI Industries incompatible I respect that as well. I prefer your mods in any case.