[0.16.x] Bob's Mods: General Discussion
Moderator: bobingabout
Re: [0.16.x] Bob's Mods: General Discussion
Thank you Bob!
Have you considered making all pipes 10size to make the alloy and plastic pipes more useful. Would be nice to have different color pipes without the problems the 5s and 20s bring.
Have you considered making all pipes 10size to make the alloy and plastic pipes more useful. Would be nice to have different color pipes without the problems the 5s and 20s bring.
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Re: [0.16.x] Bob's Mods: General Discussion
Do you know if it's in the Ores or Plates mod? I can't remember. Is it a recipe or an item?arbarbonif wrote:Unsorted gem ores still needs an icon_size. (woohoo, first bug report!)
Keep the bug reports coming in, I'll take a look at fixing them tonight.
Re: [0.16.x] Bob's Mods: General Discussion
Thanks for the fast update, you are amazing. Can't wait to start playing during the holidays. Will report bugs as they show up. But I feel like I just have to say it again, thanks for your greate service to the Factorio community, you took this allready great game and made it even better
Re: [0.16.x] Bob's Mods: General Discussion
Hey.
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
Re: [0.16.x] Bob's Mods: General Discussion
Too many places where it is 'icons = { { icon = "..."}, {icon = "..."}}' Or where icon_size is already set. You have to check each one. Blody stupid make-work.YuokiTani wrote:i use search & replacebobingabout wrote:I'm taking a quick look at things... first goal is to make it actually work. biggest issue so far is that icon_size is now mandatory for ALL items/recipes/entities/technologies with an icon.... which is pretty much all of them, except for most recipes. Fortunately most technologies already had an icon size already set due to the malarkey in the previous version, but that still leaves me going though all files in all mods and looking to see if an icon tag exists, and if it does add an icon_size tag if it doesn't have one.
search "icon ="
replace "icon_size = 32, icon ="
still need to open all files and perform a search&replace action.
all structures have currently a icon-tag maybe need a icon_size ... if not yet than with next update ...
a tag to much gets ignored
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Re: [0.16.x] Bob's Mods: General Discussion
That is entirely an issue with Angel's mods, please report it to him.Geronimus wrote:Hey.
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
Look at where the files are pointing, all references are in the angelsinfinitores mod.
Re: [0.16.x] Bob's Mods: General Discussion
Sorry Posted to Angelbobingabout wrote:That is entirely an issue with Angel's mods, please report it to him.Geronimus wrote:Hey.
I try to start with Angel's Infinite Ore's and got error...
__angelsinfinitores__/data.lua.89:...gelsinfiniteores__/prototypedes/generation/bob-bauxit.lua.156:attemp to index field 'infinite-angels-ore5' (a nil value)
Mods have to be deactivatet:
- angelsinfiniteores
Look at where the files are pointing, all references are in the angelsinfinitores mod.
Re: [0.16.x] Bob's Mods: General Discussion
I get this error:
Re: [0.16.x] Bob's Mods: General Discussion
The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.Nummy wrote:I get this error:
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Re: [0.16.x] Bob's Mods: General Discussion
You can also turn unsorted gem ore off in the settings file in the mods folder.Thorambar wrote: The solution is simply adding "icon_size = 32" in line 23 of gems.lua in the Bob's Ore mod.
Re: [0.16.x] Bob's Mods: General Discussion
Hello,
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few seconds!
Best regards,
W.
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few seconds!
Best regards,
W.
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Re: [0.16.x] Bob's Mods: General Discussion
I've made a thread about this exact issue and Bob says he's looking into it.wpshadow wrote:Hello,
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few seconds!
Best regards,
W.
Re: [0.16.x] Bob's Mods: General Discussion
Ups, I'm really sorry I didn't saw it before.AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
But good to know. Thank you for the info!!!
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Re: [0.16.x] Bob's Mods: General Discussion
Nah, you're good. Can't read all the threads, just wanted to let you know so you knew it was in the works. Speaking of, the newest release of Bob's Power fixes this bug. you have to demolish and replace all the boilers to see a change though.wpshadow wrote:Ups, I'm really sorry I didn't saw it before.AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
But good to know. Thank you for the info!!!
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Re: [0.16.x] Bob's Mods: General Discussion
Check for updates, both the boiler and gem-ore issue should be fixed.
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Re: [0.16.x] Bob's Mods: General Discussion
There is a problem with the map preset
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
preset: result: To reproduce just select Preset "Rail world", and go to the resources tab
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
preset: result: To reproduce just select Preset "Rail world", and go to the resources tab
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Re: [0.16.x] Bob's Mods: General Discussion
Not a bug.HammerPiano wrote:There is a problem with the map preset
When I select the preset "Rail world" only vanilla ores (iron, copper, stone and coal) are set to very low frequency, size big and richness normal
Your ores are unchanged
It is however a known issue. It's basically because each of the ores are optional, and when these options were first introduced, I wasn't sure how I should go about adding them. I should probably look into it again sometime soon.
Re: [0.16.x] Bob's Mods: General Discussion
Happens when placing an inserter if "Enable position overide" and "Long handed inserter" are checked.
Inserter GUI works.
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Re: [0.16.x] Bob's Mods: General Discussion
fixedIgie wrote:
Happens when placing an inserter if "Enable position overide" and "Long handed inserter" are checked.
Inserter GUI works.
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Re: [0.16.x] Bob's Mods: General Discussion
Bob Plates is broken at the moment. When i start a new game with Bob Plates and a bunch of other mods i get this error: