I come to this forum in order to find a solution to a problem that troubled me for a while:
Context:
I recently started a bob's mods play-through (currently about 32 hours in) with RSO and a couple of QoL mods, I used default/ medium settings on everything (basically I did not change anything, which is usually the way I like to play games).
However, I noticed that there was no Nickel, Silver, Cobalt, Sulfur nor Thorium ore near my (decently sized and fully radar mk2 covered) base. After google'ing for a good 2-3 hours I found out how to reveal the map around me only to check if those ores are there and I found that Nickel and Silver are there but very far from my nearest outpost by quite a distance (I started a new game with the same map exchange string), however it appears that the other ores I mentioned (Cobaltite, Sulfur and Thorium) were disabled by default from the get go.
I also found some commands that regenerate ores on the maps, so I changed the startup settings on the mods settings in the main menu and tried them:
- 1 - /c remote.call("bobores", "Regenerate") : freezes the game for a while but does nothing regarding the ore patches already on the map nor the ones I added in the mod settings (Cobaltite, Sulfur and Thorium)
- 2 - /c game.regenerate_entity("x-ore") : same thing freezes the game for a while but does not change anything. I tried it with ores already on the map no new patches appear and the existing ones do not disappear. I also tried it with the ores I added and no cobalt, sulfur nor thorium appeared
- 3 - /c remote.call("RSO", "regenerate", true) : Freezes the game a little longer than the previous two and completely regenerates all the ore patches and biter bases, while also spawning the newly added ores. The problem is that I already started tapping into some coal/iron patches outside the starting area and do not want to redo all the (tiresome and boring) work again
- So in short what I want is to only regenerate Nickel, Silver ore patches (which are already enabled) as well as Cobalt, Sulfur and Thorium (which were disabled from the start but enabled later in the mod settings) while preserving all the other ore patches and biter bases the way they are
- Also, I added Angel's infinite ores later and no infinite patches have been spawning. When I call /c remote.call("RSO", "regenerate", true), however, the new patches apply infinite ores. Is there A way to enable this without regenerating all the ore patches
PS: I know there is a way to make Cobalt and Sulfur from Copper ore and Oil respectively and that Thorium currently has no recipes, but I still want them to appear on my current playthrough if possible.
PS2: I use the command /c game.forces.player.rechart() to update the mini map with the newly generated patches on the explored areas.
Thanks in advance for your replies!