[0.14.x] Bob's Mods: General Discussion
Moderator: bobingabout
-
- Inserter
- Posts: 20
- Joined: Sat Aug 13, 2016 5:23 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to increase the vehicle grid size?
Perhaps on another tier of vehicles, bigger battle tanks, nothing too fancy, something along the lines of this:
or even this:
All jesting aside, I am sure that the introduction of a land battleship would be met with resistance, but I personally believe your mods could allow something stronger and with a greater equipment grid than the currently existing MK3 tank.
Perhaps on another tier of vehicles, bigger battle tanks, nothing too fancy, something along the lines of this:
or even this:
All jesting aside, I am sure that the introduction of a land battleship would be met with resistance, but I personally believe your mods could allow something stronger and with a greater equipment grid than the currently existing MK3 tank.
Re: [0.14.x] Bob's Mods: General Discussion
The tanks idea sounds like a serious hassle for little improvement. The graphics necessary to make that work would take way too much energy; there are much more imperative places in bob's mod which could use the graphics work. Cool pictures tho.
Ultimately bob warfare is in the need for a serious graphics revamp, but I feel like the priority on that is lower than for other bob's mods.
Edit: *whoosh*
Ultimately bob warfare is in the need for a serious graphics revamp, but I feel like the priority on that is lower than for other bob's mods.
Edit: *whoosh*
Re: [0.14.x] Bob's Mods: General Discussion
[quote="Walayimuna"][/quote]
+1
could always steal some Supreme commander graphics... Fatboy.. etc.
+1
could always steal some Supreme commander graphics... Fatboy.. etc.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
If somewhere were to make a sprite sheet for other tanks, I may consider using them, where appropriate of course.
-
- Inserter
- Posts: 20
- Joined: Sat Aug 13, 2016 5:23 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
Is it something along the looks of this that you need:
If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it?
Turret with a single cannon or two cannon barrels?
What general color?
What size compared to the existing one?
Standard tank layout or futuristic?
By futuristic design, I mean something alone these lines:
If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it?
Turret with a single cannon or two cannon barrels?
What general color?
What size compared to the existing one?
Standard tank layout or futuristic?
By futuristic design, I mean something alone these lines:
Re: [0.14.x] Bob's Mods: General Discussion
If you want to do graphics for factorio, I would recommend making all the sprites based off the already existing graphics, for maximum conformity. Like the tank already in the game, and its spritesheet, can be found in the "core" mod i think. Making color/feature modifications of that is the most efficient probably.Walayimuna wrote:Is it something along the looks of this that you need:
If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it?
Turret with a single cannon or two cannon barrels?
What general color?
What size compared to the existing one?
Standard tank layout or futuristic?
...
But animation is always a hassle, especially when you have to compete with the REALLY nice animations that wube has in the game already
might not be worth the effort ¯\_(ツ)_/¯
-
- Inserter
- Posts: 20
- Joined: Sat Aug 13, 2016 5:23 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
I am sorry, I do not want to sound rude neither blunt, as text lacks the ability to demonstrate one's emotion when writing, but I do not like the idea of 'conformity' with the original texture, if there was satisfaction with the game original content, mods would not exist, so since the game allows us to improve on it, I do not see any harm in suggesting improvements to skilled modders like bobingabout.Aonova wrote:If you want to do graphics for factorio, I would recommend making all the sprites based off the already existing graphics, for maximum conformity. Like the tank already in the game, and its spritesheet, can be found in the "core" mod i think. Making color/feature modifications of that is the most efficient probably.Walayimuna wrote:Is it something along the looks of this that you need:
If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it?
Turret with a single cannon or two cannon barrels?
What general color?
What size compared to the existing one?
Standard tank layout or futuristic?
...
But animation is always a hassle, especially when you have to compete with the REALLY nice animations that wube has in the game already
might not be worth the effort ¯\_(ツ)_/¯
And, regarding the sprite sheet, I am acquainted with a professional artist that owns me a couple favors, so I believe the end result would be quite satisfactory, and even it it isn't, the final decision to integrate it on the mod falls on bobingabout.
Hence why I asked what he is looking for on the new sprite sheet for tanks, by that I meant requirements I asked for, so I can forward them to my artist friend.
Thank you and apologies for any misunderstanding, again I sometimes fail to express myself properly because english is not my native language.
Re: [0.14.x] Bob's Mods: General Discussion
No you are fine, I'm sorry for sounding rude. Good luck in your endeavors.Walayimuna wrote: I am sorry, I do not want to sound rude neither blunt, as text lacks the ability to demonstrate one's emotion when writing, but I do not like the idea of 'conformity' with the original texture, if there was satisfaction with the game original content, mods would not exist, so since the game allows us to improve on it, I do not see any harm in suggesting improvements to skilled modders like bobingabout.
And, regarding the sprite sheet, I am acquainted with a professional artist that owns me a couple favors, so I believe the end result would be quite satisfactory, and even it it isn't, the final decision to integrate it on the mod falls on bobingabout.
Hence why I asked what he is looking for on the new sprite sheet for tanks, by that I meant requirements I asked for, so I can forward them to my artist friend.
Thank you and apologies for any misunderstanding, again I sometimes fail to express myself properly because english is not my native language.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
I think what he meant by conformity with existing assets... is a sprite sheet with... is it 64 or 128 facing steps? I can't remember without looking... and a tank and turret as separate sheets... and the sheet itself, and shadow also being separate sheets. There's also the remap layer, which means 6 sheets. The mask layer is optional though, and probably wouldn't be needed if the object looked unique enough.
Re: [0.14.x] Bob's Mods: General Discussion
This is probably not the right place to post this, but I can't seem to find the Vehicle Equipment thread.
And sorry if already discussed
When I mine a train with equipment on it, it disappears.
Why can't I place a plasma cannon on a train? The cannon is so big, I had to upgrade all the way to Mk3 to get the grid size, then it did not let me insert it.
Thanks.
And sorry if already discussed
When I mine a train with equipment on it, it disappears.
Why can't I place a plasma cannon on a train? The cannon is so big, I had to upgrade all the way to Mk3 to get the grid size, then it did not let me insert it.
Thanks.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
There currently is no thread for it. I'm actually trying to move away from one topic per mod, due to having so many, to just centralise the conversation into topics like this one.TheSAguy wrote:This is probably not the right place to post this, but I can't seem to find the Vehicle Equipment thread.
And sorry if already discussed
When I mine a train with equipment on it, it disappears.
Why can't I place a plasma cannon on a train? The cannon is so big, I had to upgrade all the way to Mk3 to get the grid size, then it did not let me insert it.
Thanks.
Mining a vehicle with an equipment grid will create an "Item with equipment" in your inventory, just like your armor keeps it's equipment when moved into your inventory. if you look you should see multiple stacks of a single vehicle, and hovering your mouse over those should show a grid full of equipment.
As for the plasma cannon... it requires an "Armored vehicle", so it only works on tanks (but not cars) and the armored train (The units specifically named Armored Locomotive and Armored Cargo wagon)
Re: [0.14.x] Bob's Mods: General Discussion
Hi Bobingabout, hi to all guys
What do u yhink about this mod - https://mods.factorio.com/mods/Taehl/BetterScience
Rhis mod does many improvments in science? and adding some new types of science packs in late stage of game
Сould it be that mod is potentially compatible with the your mods, bobingabout please look into this mod if its not hard to you
I looked into this mod only on vanilla without any mods, idea with many changes looks really interesting
What do u yhink about this mod - https://mods.factorio.com/mods/Taehl/BetterScience
Rhis mod does many improvments in science? and adding some new types of science packs in late stage of game
Сould it be that mod is potentially compatible with the your mods, bobingabout please look into this mod if its not hard to you
I looked into this mod only on vanilla without any mods, idea with many changes looks really interesting
Last edited by aklesey1 on Wed Oct 05, 2016 6:07 pm, edited 1 time in total.
Nickname on ModPortal - Naron79
Re: [0.14.x] Bob's Mods: General Discussion
Does bob's vehicle equipment have a dependency on bob's warfare?
I seem to only get a grid on car/tank if I also add warfare.
Test setup:
I seem to only get a grid on car/tank if I also add warfare.
Test setup:
mod-list.json
Re: [0.14.x] Bob's Mods: General Discussion
Hello friend I have a request to you, I tried your angels and fashion combine and create resources ... the type of puddles, so I created them but a lot of immediately, you as the expert could tell that would become less of resources on the map?*bobingabout wrote:There currently is no thread for it. I'm actually trying to move away from one topic per mod, due to having so many, to just centralise the conversation into topics like this one.TheSAguy wrote:This is probably not the right place to post this, but I can't seem to find the Vehicle Equipment thread.
And sorry if already discussed
When I mine a train with equipment on it, it disappears.
Why can't I place a plasma cannon on a train? The cannon is so big, I had to upgrade all the way to Mk3 to get the grid size, then it did not let me insert it.
Thanks.
Mining a vehicle with an equipment grid will create an "Item with equipment" in your inventory, just like your armor keeps it's equipment when moved into your inventory. if you look you should see multiple stacks of a single vehicle, and hovering your mouse over those should show a grid full of equipment.
As for the plasma cannon... it requires an "Armored vehicle", so it only works on tanks (but not cars) and the armored train (The units specifically named Armored Locomotive and Armored Cargo wagon)
link in post
viewtopic.php?f=25&t=33689
привет друг у меня просьба к тебе, я пытался твой и ангелс моды объединить и создать ресурсы..типа луж, вот я их создал но много сразу появляются, ты как специалист мог бы подсказать что бы меньше стало ресурсов на карте?*
-
- Burner Inserter
- Posts: 18
- Joined: Thu Sep 29, 2016 9:58 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
I Have installed your Vehicle Equipment mod and have immediately found a bug. The vehicles Outright refuse anything being put into them. Only Overdrive Motor and Plasma Cannon work. Nothing else.
- Attachments
-
- 20161005142944_1.jpg (268.64 KiB) Viewed 9894 times
-
- 20161005142942_1.jpg (269.12 KiB) Viewed 9894 times
-
- 20161005142938_1.jpg (270.34 KiB) Viewed 9894 times
Re: [0.14.x] Bob's Mods: General Discussion
think it is a conflict with other mods
or you need all of bobs..
I have no issues
tho I am using 14.1 warfare not 14.2
iirc its bobs Logistics that has the equipment grid for them.
or you need all of bobs..
I have no issues
tho I am using 14.1 warfare not 14.2
iirc its bobs Logistics that has the equipment grid for them.
Re: [0.14.x] Bob's Mods: General Discussion
If you have different mod that changes grids and/or equipemnt there will be conflict most likely due to equipment groups.
From the description it seems that bob's added items work but ones that are in base game don't - that points to above being the likely reason.
From the description it seems that bob's added items work but ones that are in base game don't - that points to above being the likely reason.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
That is something I should look at changing but it works like this:Peppe wrote:Does bob's vehicle equipment have a dependency on bob's warfare?
I seem to only get a grid on car/tank if I also add warfare.
Logistics adds grids to trains
Warfare adds grids to the car and tanks
Equipment gives you the equipment to use in those vehicles.
I can look into the issue. But as other people have mentioned, this is likely the result of multiple equipment mods.Crazy_Adept1797 wrote:I Have installed your Vehicle Equipment mod and have immediately found a bug. The vehicles Outright refuse anything being put into them. Only Overdrive Motor and Plasma Cannon work. Nothing else.
Please list any mods you are using, especially if they are doing something with a vehicle grid, or equipment.
They recently changed the way spawns work in 0.13.0. I still haven't figured it out yet, all I did was replace the values in my own mods with the new ones in the base game... so my waters are all just the same spawn rate as default oil.Airat9000 wrote:Hello friend I have a request to you, I tried your angels and fashion combine and create resources ... the type of puddles, so I created them but a lot of immediately, you as the expert could tell that would become less of resources on the map?*
link in post
viewtopic.php?f=25&t=33689
-
- Manual Inserter
- Posts: 4
- Joined: Tue Sep 27, 2016 10:25 am
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
Hello everyone, so I wanted to make a question which I don't know if it is answered, although I searched for it!
In bobelectronics when plastics are unlocked someone can produce synthetic wood, isn't that right? However, I can't understand why the old classic "wood" recipe is abandoned! I don't know if it is something to balance other recipes or something else.
Just a question! Thank you in advance
In bobelectronics when plastics are unlocked someone can produce synthetic wood, isn't that right? However, I can't understand why the old classic "wood" recipe is abandoned! I don't know if it is something to balance other recipes or something else.
Just a question! Thank you in advance
-
- Inserter
- Posts: 21
- Joined: Tue Jun 21, 2016 9:30 pm
- Contact:
Re: [0.14.x] Bob's Mods: General Discussion
why cant we produce sulfur from petroleum anymore?