[0.13.x] Bob's Mods: General Discussion
Moderator: bobingabout
-
- Fast Inserter
- Posts: 232
- Joined: Thu Dec 31, 2015 7:36 am
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
Now, it is time to wait for 0.14 compatibility...
I both love and hate these mods because they are so complicated
I both love and hate these mods because they are so complicated
Re: [0.13.x] Bob's Mods: General Discussion
how long till the 0.14 versions of your mods?
no yes yes no yes no yes yes
Re: [0.13.x] Bob's Mods: General Discussion
WIth .14's equiment grids for vehicles. It'd be fantastic all the MK2+ vehicles added by Bob's would also increase the size of the equipment grid. (Want to build a God Tank)
Re: [0.13.x] Bob's Mods: General Discussion
find 2 bug
- Attachments
-
- 2016-08-27_4-24-50.jpg (45.45 KiB) Viewed 5321 times
-
- 2016-08-27_4-22-12.jpg (52.15 KiB) Viewed 5321 times
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
I'm guessing that's what Airat's bugs are related to?
Re: [0.13.x] Bob's Mods: General Discussion
yesbobingabout wrote:There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
didn't you even watch the FFF?
no yes yes no yes no yes yes
Re: [0.13.x] Bob's Mods: General Discussion
not load 2 mods!bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
other you mods work in 14.1
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
nope. I'm on a modding break. 0.14 was entirely unexpected. (unlike 0.13 where I know for over a month exactly when it was going to be released... within a couple of days)kinnom wrote:yesbobingabout wrote:There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
didn't you even watch the FFF?
0.14.X is not supported YET. I'm working on it.Airat9000 wrote:not load 2 mods!bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
other you mods work in 14.1
Re: [0.13.x] Bob's Mods: General Discussion
Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
Re: [0.13.x] Bob's Mods: General Discussion
please fix?pieppiep wrote:Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
This line:pieppiep wrote:Is 0.14 really different for mods?
Code: Select all
"factorio_version": "0.14",
Airat9000 wrote:please fix?
bobingabout wrote:I'm working on it.
Re: [0.13.x] Bob's Mods: General Discussion
Yes, I pictured showed errors which you can send any code you should use?bobingabout wrote:This line:pieppiep wrote:Is 0.14 really different for mods?Plus anything related to equipment.Code: Select all
"factorio_version": "0.14",
Airat9000 wrote:please fix?bobingabout wrote:I'm working on it.
and then I want to play on the old map and mods over 84)
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
It is done. All mods updated to work with 0.14.
Re: [0.13.x] Bob's Mods: General Discussion
Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:
"Error in assignId, recipe with name 'sulfuric acid' does not exist."
How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).
"Error in assignId, recipe with name 'sulfuric acid' does not exist."
How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).
Re: [0.13.x] Bob's Mods: General Discussion
TheTom wrote:Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:
"Error in assignId, recipe with name 'sulfuric acid' does not exist."
How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).
me too
- Attachments
-
- 2016-08-27_23-47-32.jpg (41.32 KiB) Viewed 5308 times
-
- Burner Inserter
- Posts: 5
- Joined: Sat Aug 20, 2016 11:08 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
This is an unrelated recipe, shouldn't affect it.infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
Sulfuric Acid is the base game recipe, Revamp mod removes the recipe under certain conditions. However, this might not play nice with other mods. (Looking at those that edit the recipe in some way.)TheTom wrote:"Error in assignId, recipe with name 'sulfuric acid' does not exist."
I'll see if I can do a work around.
-
- Burner Inserter
- Posts: 5
- Joined: Sat Aug 20, 2016 11:08 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
Yea, I mean, I was getting that same exact error. Guess and check debugging eventually revealed that recipe to be the problem. Removed it and everything worked again. HTH.bobingabout wrote:This is an unrelated recipe, shouldn't affect it.infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [0.13.x] Bob's Mods: General Discussion
actually, the removal of sulfuric-acid is conditional on sulfuric-acid-2 existing, so removing sulfuric-acid-2 causes sulfuric-acid to not be deleted.
I'm working on a fix for it right now anyway.
I'm working on a fix for it right now anyway.
Re: [0.13.x] Bob's Mods: General Discussion
I don't know if it was your intention but that wording is a bit rude kinnom....kinnom wrote:yesbobingabout wrote:There's a 0.14 version of factorio? I didn't even know!
I'm guessing that's what Airat's bugs are related to?
didn't you even watch the FFF?