0.13 Breaks LAN mode

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

heartbreakkim
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0.13 Breaks LAN mode

Post by heartbreakkim »

When I start a default settings LAN game with any of these:

bobwarfare_0.13.3.zip
bobassembly_0.13.0.zip
bobenemies_0.13.0.zip
bobgreenhouse_0.13.1.zip
bobores_0.13.1.zip
bobtechsave_0.13.0.zip

Within 30 seconds or so I get an error 'Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.' I've tried narrowing down the list but haven't had much luck.


Anyone else having issues with this? Log file below.
0.000 2016-07-06 20:21:16; Factorio 0.13.5 (build 23107, mac, steam)
0.000 Operating system: Mac OS X 10.11.5
0.000 Program arguments: "/Users/me/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/me/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/me/Library/Application Support/factorio
0.000 Binaries path: /Users/me/Library/Application Support/Steam/steamapps/common
0.020 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.021 Available display adapters: 1
0.021 [0]: resolution 1280x800px at [0,0]
0.021 Create display on adapter 0. Size 1280x720 at position [0, 22].
0.097 Initialised OpenGL:[0] Intel Iris OpenGL Engine; driver: 2.1 INTEL-10.14.66
0.320 Loading mod core 0.0.0 (data.lua)
0.326 Loading mod base 0.13.5 (data.lua)
0.474 Loading mod bobconfig 0.13.0 (data.lua)
0.548 Loading mod boblibrary 0.13.1 (data.lua)
0.632 Loading mod bobtech 0.13.0 (data.lua)
0.698 Loading mod bobplates 0.13.1 (data.lua)
0.787 Loading mod bobelectronics 0.13.1 (data.lua)
0.863 Loading mod boblogistics 0.13.2 (data.lua)
0.986 Loading mod bobmining 0.13.1 (data.lua)
1.083 Loading mod bobpower 0.13.0 (data.lua)
1.209 Loading mod bobrevamp 0.13.0 (data.lua)
1.306 Loading mod bobmodules 0.13.0 (data.lua)
1.421 Loading mod bobconfig 0.13.0 (data-updates.lua)
1.582 Loading mod bobtech 0.13.0 (data-updates.lua)
1.688 Loading mod bobplates 0.13.1 (data-updates.lua)
1.796 Loading mod bobelectronics 0.13.1 (data-updates.lua)
1.916 Loading mod boblogistics 0.13.2 (data-updates.lua)
2.099 Loading mod bobmining 0.13.1 (data-updates.lua)
2.207 Loading mod bobpower 0.13.0 (data-updates.lua)
2.318 Loading mod bobrevamp 0.13.0 (data-updates.lua)
2.426 Loading mod bobmodules 0.13.0 (data-updates.lua)
2.592 Loading mod bobelectronics 0.13.1 (data-final-fixes.lua)
2.703 Checksum for core: 714099156
2.703 Checksum for mod base: 2397217527
2.703 Checksum for mod bobconfig: 2468324274
2.703 Checksum for mod boblibrary: 3719200648
2.703 Checksum for mod bobtechsave: 0
2.703 Checksum for mod bobtech: 4020887635
2.703 Checksum for mod bobplates: 2564273999
2.703 Checksum for mod bobelectronics: 718470343
2.703 Checksum for mod boblogistics: 3255043687
2.703 Checksum for mod bobmining: 315145939
2.703 Checksum for mod bobpower: 3653079703
2.703 Checksum for mod bobrevamp: 1272453139
2.703 Checksum for mod bobmodules: 2066445511
3.476 Initial atlas bitmap size is 16384
3.478 Created atlas bitmap 16384x6562
3.478 Created atlas bitmap 4096x1160
19.803 Sprites loaded
19.804 Convert atlas 4096x1160 to: trilinear-filtering
19.915 Loading sounds...
21.920 Custom inputs active: 0
21.998 Factorio initialised
22.005 Game is running on selected version branch on Steam.
35.522 Info Router.cpp:558: Router peerID(65535) shutting down.
35.522 Info Router.cpp:594: Router state -> Disconnected
35.524 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
35.524 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
35.524 Info Scenario.cpp:129: Map version 0.13.5-8
35.640 Checksum for script /Users/me/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
35.641 Checksum for script __bobtechsave__/control.lua: 1098752798
35.658 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
35.658 Info Router.cpp:594: Router state -> Connected
35.658 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
35.658 Hosting game at port 34197, peerID 0, session magic 1886
35.658 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
35.658 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
35.658 Info PosixUDPSocket.cpp:50: Opening socket at port 0
35.908 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(heartbreakkim).
35.908 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
35.908 Info MultiplayerManager.cpp:1143: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
35.944 Info NetworkInputHandler.cpp:754: mapTick(18) networkTick(18) connecting to player(heartbreakkim).
35.944 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(0)
35.944 Info GameActionHandler.cpp:2619: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005a37e2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1004b3c47 in LANServerGameUpdater::sendFullState() (in factorio) (ServerGameUpdater.cpp:275)
#2 0x1004b3848 in LANServerGameUpdater::run() (in factorio) (ServerGameUpdater.cpp:252)
#3 0x100b25fa6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#4 0x7fff8d65899d in 0x7fff8d65899d
#5 0x7fff8d65891a in 0x7fff8d65891a
#6 0x7fff8d656351 in 0x7fff8d656351
41.320 Error ServerGameUpdater.cpp:275: Failed sending LAN game broadcast: Sendto failed: Message too long
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005a37e2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x10059c629 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059c5be in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff8e3f652a in 0x7fff8e3f652a
#4 0x700000943760 in 0x700000943760
#5 0x7fff924126e7 in 0x7fff924126e7
#6 0x1004b3d29 in LANServerGameUpdater::sendFullState() (in factorio) (ServerGameUpdater.cpp:275)
#7 0x1004b3848 in LANServerGameUpdater::run() (in factorio) (ServerGameUpdater.cpp:252)
#8 0x100b25fa6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#9 0x7fff8d65899d in 0x7fff8d65899d
#10 0x7fff8d65891a in 0x7fff8d65891a
#11 0x7fff8d656351 in 0x7fff8d656351
44.691 Error CrashHandler.cpp:85: Map tick at moment of crash: 542
44.691 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
heartbreakkim
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Re: 0.13 Breaks LAN mode

Post by heartbreakkim »

I think it might be the number of mods, rather than the actual mods themselves.

If I have 11 enabled, it crashes, with 10 it's ok.
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bobingabout
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Re: 0.13 Breaks LAN mode

Post by bobingabout »

41.320 Error ServerGameUpdater.cpp:275: Failed sending LAN game broadcast: Sendto failed: Message too long
That's probably the important line...
All my mods except clock and bobtechsave use only base game prototypes, so if the game loads fully, it's unlikely to be any of those.
Techsave should be rather stable though, it doesn't do a whole lot of things, and if there was a problem with it, I likely would have heard about it earlier.

This leads me into thinking it is probably a base game issue.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
heartbreakkim
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Re: 0.13 Breaks LAN mode

Post by heartbreakkim »

Ok, thanks for the quick reply! I'll raise it with the main guys.

Bug report: viewtopic.php?f=7&t=28543

Can someone close this one?
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