Hey everyone! thanks for the awesome replies!
I kinda let this project die over the summer (as did my interest in factorio), but my love for it is back it full force! Glad some people got some use out of it in my absence at least haha.
I'll be looking into what I need to do to bring this up to speed with 14.x, current bob's, and the new mod system. Stay tuned for updates!
P.S. -Anyone still using this at all by any chance and has a more-current/working-ish file for me to go off of? Cuz that would be dope XD
Old Info:
v0.0.1 now available for download! It is happening people
![Cool 8-)](./images/smilies/icon_cool.gif)
Read the thread for most recent notes/questions/etc, hasn't gotten too long yet. Help make it what you want!
Will make this main post more detailed and list the changes once things become a bit more solid.
For now, pretty easy to tell from the code what is going on ^^
Original Post:
Hey everyone! New here, hope I am posting in the right place.
I just finished my first play-through with bob's, and ended up pretty bummed once I reached the endgame. I spent so much time building a rail line to tungsten and developed production lines for literally everything to realize... the rocket recipe is still the same as vanilla!
This was incredibly disappointing to find out. So I wonder, does anyone know of a mod that makes the endgame silo and rocket build require endgame circuits/metal/gems/etc? I don't wanna be able to escape unless I have thousands of diamonds and tungsten alloy bars for example
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
If not, I will be making a small mod to do this. Anyone interested or have any suggestions/guidance on how to go about this the easiest way? I am a programmer, but not in lua ^^
Was thinking of using some other recipe modifying mod as example code, a good reference for this that uses MIT would be nice as well XD