Wiki for modded content
Moderator: Bilka
Wiki for modded content
Any plans to added wiki pages for major modded content?
Angels, Bobs, Yuoki, AAI, etc.
Angels, Bobs, Yuoki, AAI, etc.
Re: Wiki for modded content
The official wiki will not include any mod content/wikis.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
- olafthecat
- Filter Inserter
- Posts: 476
- Joined: Fri Jul 07, 2017 4:37 pm
Re: Wiki for modded content
You could create your own wiki for modded content on fandom.
Gonna start playing again with 0.16 build.
That's all.
That's all.
Re: Wiki for modded content
Good luck to whoever tries that. Just a making a wiki just for Bob's mods alone is near impossible because the mod is so modular. Add Angel's to that and you have like 10 ways to make one item depending on the mod configuration. Even with the tools that we use on the official wiki that would be extremely hard to document.olafthecat wrote:You could create your own wiki for modded content on fandom.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
- olafthecat
- Filter Inserter
- Posts: 476
- Joined: Fri Jul 07, 2017 4:37 pm
Re: Wiki for modded content
We ask the mod creators to do it.
They should surely know how their own mods work.
But that is if they want to...I bet there is one somewhere already
They should surely know how their own mods work.
But that is if they want to...I bet there is one somewhere already
Gonna start playing again with 0.16 build.
That's all.
That's all.
- eradicator
- Smart Inserter
- Posts: 5207
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Wiki for modded content
I can't speak for other mod creators but i'm regularly already short on time trying to make mods at all. I can imagine that anybody who makes anything but small mods simply - as much as they wanted to - wouldn't have the time to also write extensive end-user documentation for it.olafthecat wrote:We ask the mod creators to do it.
They should surely know how their own mods work.
But that is if they want to...I bet there is one somewhere already
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- olafthecat
- Filter Inserter
- Posts: 476
- Joined: Fri Jul 07, 2017 4:37 pm
Re: Wiki for modded content
Which would also be an issue if the pages were put on the main wiki.Bilka wrote:Good luck to whoever tries that. Just a making a wiki just for Bob's mods alone is near impossible because the mod is so modular. Add Angel's to that and you have like 10 ways to make one item depending on the mod configuration. Even with the tools that we use on the official wiki that would be extremely hard to document.olafthecat wrote:You could create your own wiki for modded content on fandom.
Creating their own wiki on fandom is going to be their best solution. Then again, anyone asking someone else to put up a wiki for them likely isn't going to put up a wiki themselves.
-
- Filter Inserter
- Posts: 841
- Joined: Mon Sep 14, 2015 7:40 am
- Contact:
Re: Wiki for modded content
I prefer creating nice Readme files than wiki content.
Of course, then you have the issue of users not reading (or perhaps not even being aware of) the Readme...!
Of course, then you have the issue of users not reading (or perhaps not even being aware of) the Readme...!
- eradicator
- Smart Inserter
- Posts: 5207
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Wiki for modded content
I actually clicked that expecting user-relevant info which wasn't even there... Also readmes are not supposed to be manuals. And any files inside a zipped mod has 0% chance of ever been seen by any end-user.Supercheese wrote:I prefer creating nice Readme files than wiki content.
Of course, then you have the issue of users not reading (or perhaps not even being aware of) the Readme...!
End-Users know exactly two sources of info:
1) In-Game
2) The internet
And even out of those two 80%+ of users are probably never going to bother to spend more than 10 seconds to google something that doesn't work right away. I even know people who actively refuse to use anything but ingame info because they consider it cheating and/or don't want to be spoilered and/or a waste of time if the game-design isn't self-explanatory.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Wiki for modded content
This is basically impossible. If a modder wants to document their mod, more power to them. I'd love it. But I don't expect my free add-on to also come with free documentation,and neither should anybody else.
As to others doing it, that could work but generally people get bored maintaining an ever-changing list of features, especially when they inevitably move on to another mod or game.
As to others doing it, that could work but generally people get bored maintaining an ever-changing list of features, especially when they inevitably move on to another mod or game.
- olafthecat
- Filter Inserter
- Posts: 476
- Joined: Fri Jul 07, 2017 4:37 pm
Re: Wiki for modded content
Ok then, point taken.5thHorseman wrote:This is basically impossible. If a modder wants to document their mod, more power to them. I'd love it. But I don't expect my free add-on to also come with free documentation,and neither should anybody else.
As to others doing it, that could work but generally people get bored maintaining an ever-changing list of features, especially when they inevitably move on to another mod or game.
Any others?
Gonna start playing again with 0.16 build.
That's all.
That's all.
- eradicator
- Smart Inserter
- Posts: 5207
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Wiki for modded content
Would you mind stopping to post these "any others?" one-liners. 50% of your posts in this thread alone are of that type, which is very bad netiquette. If anybody else has something to say they will certainly do so without your invitation. And your non-content posts make reading the thread all the more difficult. If you have nothing to say then simply say nothing. Thank you.olafthecat wrote:Ok then, point taken.
Any others?
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Wiki for modded content
It's hard enough trying to keep the mod up to date, let alone having to keep other sources of information up to date too...olafthecat wrote:We ask the mod creators to do it.
They should surely know how their own mods work.
But that is if they want to...I bet there is one somewhere already
that's basically why I stopped updating the "readme" file in every mod that included all this information, it was too much work.
I ended up just not including the file rather than updating it.
- olafthecat
- Filter Inserter
- Posts: 476
- Joined: Fri Jul 07, 2017 4:37 pm
Re: Wiki for modded content
I haven't played your mod personally GASP but I can understand your README issues.bobingabout wrote:It's hard enough trying to keep the mod up to date, let alone having to keep other sources of information up to date too...olafthecat wrote:We ask the mod creators to do it.
They should surely know how their own mods work.
But that is if they want to...I bet there is one somewhere already
that's basically why I stopped updating the "readme" file in every mod that included all this information, it was too much work.
I ended up just not including the file rather than updating it.
A bit like my wiki metaphors from another topic.
Gonna start playing again with 0.16 build.
That's all.
That's all.