Bug : https://wiki.factorio.com

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brunzenstein
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Bug : https://wiki.factorio.com

Post by brunzenstein »

the entry at:

at: https://wiki.factorio.com

at console listed item:

/c local player = game.player
player.insert{name="power-armor-mk2", count = 1}
local p_armor = player.get_inventory(5)[1].grid
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "personal-roboport-mk2-equipment"})
p_armor.put({name = "night-vision-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
player.insert{name="construction-robot", count = 25}

gives when used an error message at the line: p_armor.put({name = "fusion-reactor-equipment"})
obviosly this item doesn't exist anymore
Bilka
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Re: Bug : https://wiki.factorio.com

Post by Bilka »

Thanks for pointing this out, fixed to spawn fission reactors instead.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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brunzenstein
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Re: Bug : https://wiki.factorio.com

Post by brunzenstein »

Bilka wrote: Mon Nov 11, 2024 2:26 pm Thanks for pointing this out, fixed to spawn fission reactors instead.
Thanks for the debugging

here another one on the same site:

long reach wont work

/c local reach = 10000
game.player.force.character_build_distance_bonus = reach
game.player.force.character_reach_distance_bonus = reach
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