Alt-F4 #34 - How Did We Get Here?

Post all other topics which do not belong to any other category.
Post Reply
AlternativeFFFF
Inserter
Inserter
Posts: 42
Joined: Fri Aug 28, 2020 12:07 pm
Contact:

Alt-F4 #34 - How Did We Get Here?

Post by AlternativeFFFF »

This week’s issue #34 has Nanogamer7 start on a potential new series of articles about the very origins of Factorio. This week features a dive into potential inspirations for this masterpiece of a game, with a diversion into game design here or there. Stay awhile and listen!

Continue reading: https://alt-f4.blog/ALTF4-34/

alarig
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Jun 09, 2020 7:12 am
Contact:

Re: Alt-F4 #34 - How Did We Get Here?

Post by alarig »

I think that the game “Soviet republic (workers and resources)” has been largely inspired by factorio as you have a belt system to transport stuff, some trains with signals and you also have to transport stuff from one factory to another to transform your resources into something usable.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5201
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Alt-F4 #34 - How Did We Get Here?

Post by eradicator »

Recently tried Satisfactory and realized again how most other factory simulations (sadly) are a essentially dumbed down* version of factorios system (intended or not). Other games force me to repeat the same one-belt+splitter solution over and over again. Factorios addition of a second belt lane and inserters makes the puzzle so much more diverse it's not even funny anymore.

* And before the haters come: I'm not bashing. It has other qualities. I'm only talking about the logistics part.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

vedrit
Filter Inserter
Filter Inserter
Posts: 289
Joined: Sun Aug 03, 2014 2:25 am
Contact:

Re: Alt-F4 #34 - How Did We Get Here?

Post by vedrit »

eradicator wrote:
Fri May 07, 2021 10:50 pm
Recently tried Satisfactory and realized again how most other factory simulations (sadly) are a essentially dumbed down* version of factorios system (intended or not). Other games force me to repeat the same one-belt+splitter solution over and over again. Factorios addition of a second belt lane and inserters makes the puzzle so much more diverse it's not even funny anymore.

* And before the haters come: I'm not bashing. It has other qualities. I'm only talking about the logistics part.
I remember being disappointed that Satisfactory didn't have a second belt lane.

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2206
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Alt-F4 #34 - How Did We Get Here?

Post by BlueTemplar »

The Mechanized Assault & Exploration (M.A.X.) games (1 : 1996 and 2 : 1998) could potentially have been an inspiration :
in them you have to mine metals, oil and gold,
and then all of these resources, including fuel and ammo need to be physically transported to their destination via units with cargo or Connectors (think bundles of pipes) :
Image

Image

Image

Image

Image

Transfer tutorial :
https://www.youtube.com/watch?v=Q_Tkju23oJE&t=1007s

Post Reply

Return to “General discussion”