Is anyone here aproches Factorio smillar to programming

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FlameHorizon
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Is anyone here aproches Factorio smillar to programming

Post by FlameHorizon »

Like in the subject.

I find myself playing the game and solving issues at hand very similarly to how I approach solving programming issues. I've started playing this game about 4 days ago and I'm already asking myself same set of questions while solving a particular software problem. What I know currently or what do I have right now? What is my goal? Decrease and conquer/ divide and conquer all the way down to the simplest problem I can solve. Refactoring things or making them better is for me a natural instinct.

I know, I'm biased. I've spent learning about and doing programming for the last 6 years. This way of problem solving is probably carved into my brain for good :D . But I would like to ask you the question: how do you approach solving problems in Factorio? Do you have any methodology or maybe you like to just go wild and do not analyze things too much? Just curious.

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ssilk
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Re: Is anyone here aproches Factorio smillar to programming

Post by ssilk »

I don’t analyze that, because that’s, what I’m doing all the day. :) 8-)

Instead I’m trying to make things extra complicated, for example trying to produce every item in an own outpost and each outpost needs to be at minimum 1 km away from each other. Such saves have a size of 100-200 mb and more and it takes 5-10 minutes to get by train from one end to the other.
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Korbin73
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Re: Is anyone here aproches Factorio smillar to programming

Post by Korbin73 »

Yes!

I'm really big in to functional programming so city blocks is a natural fit. I care about inputs (in to the city block) , and outputs (what I will be loading on the train from my city block) and don't pay that much attention to anything else when I'm building out my base.

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