Fish per Minute

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ptx0
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Fish per Minute

Post by ptx0 »

What is it?
A new metric of tracking base size. in a departure from Science per Minute - but also, an extension of.
How?
Inserters will grab fish from shorelines.

Launching 1 space science pack returns 1 fish.

Launching 1000 space science pack returns 100 fish due to stack size limitations.

If you can design a contraption to launch only 100 space science packs and return 100 fish, scale it up and see how many Fish per Minute one can do.

I will work on my design and eventually contribute it here, but I look forward to whatever you all come up with.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by Xorimuth »

ptx0 wrote:
Mon Apr 26, 2021 11:35 pm
Launching 1000 space science pack returns 100 fish due to stack size limitations.

If you can design a contraption to launch only 100 space science packs and return 100 fish, scale it up and see how many Fish per Minute one can do.
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.

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Re: Fish per Minute

Post by ptx0 »

Xorimuth wrote:
Mon Apr 26, 2021 11:54 pm
ptx0 wrote:
Mon Apr 26, 2021 11:35 pm
Launching 1000 space science pack returns 100 fish due to stack size limitations.

If you can design a contraption to launch only 100 space science packs and return 100 fish, scale it up and see how many Fish per Minute one can do.
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.
on my modded map, my inserters have a hand stack size of 147. so it'll happily insert 100 into the silo.

but i think you misunderstood - the idea is to move space science flasks into the silo, and you get fish in return. have you tried using a lot of inserters primed with packs to swing all at once?
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by Xorimuth »

ptx0 wrote:
Tue Apr 27, 2021 1:31 am
Xorimuth wrote:
Mon Apr 26, 2021 11:54 pm
ptx0 wrote:
Mon Apr 26, 2021 11:35 pm
Launching 1000 space science pack returns 100 fish due to stack size limitations.

If you can design a contraption to launch only 100 space science packs and return 100 fish, scale it up and see how many Fish per Minute one can do.
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.
on my modded map, my inserters have a hand stack size of 147. so it'll happily insert 100 into the silo.

but i think you misunderstood - the idea is to move space science flasks into the silo, and you get fish in return. have you tried using a lot of inserters primed with packs to swing all at once?
Yes sorry, I mixed up fish and space science in my reply. The point still stands, and even if the space science packs are inserted on the same tick, it doesn’t help.

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Re: Fish per Minute

Post by ptx0 »

Xorimuth wrote:
Tue Apr 27, 2021 1:46 am
Yes sorry, I mixed up fish and space science in my reply. The point still stands, and even if the space science packs are inserted on the same tick, it doesn’t help.
alright, well i guess you aren't so creative then :lol:
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by Durentis »

Xorimuth wrote:
Mon Apr 26, 2021 11:54 pm
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.
Put 100 science packs in a box, cut power to the rocket if the box has less than 100 packs (inserter in mid-swing) and restore power an inserter-swing after the box has zero? Been forever since I studied latches, but.. that? Seems doable and probably a bit easier than displaying a music video on the map.. ;)

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Re: Fish per Minute

Post by ptx0 »

Durentis wrote:
Tue Apr 27, 2021 3:56 am
Xorimuth wrote:
Mon Apr 26, 2021 11:54 pm
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.
Put 100 science packs in a box, cut power to the rocket if the box has less than 100 packs (inserter in mid-swing) and restore power an inserter-swing after the box has zero? Been forever since I studied latches, but.. that? Seems doable and probably a bit easier than displaying a music video on the map.. ;)
i like it. i did this in space exploration.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by Silari »

Durentis wrote:
Tue Apr 27, 2021 3:56 am
Xorimuth wrote:
Mon Apr 26, 2021 11:54 pm
Unfortunately it is impossible to automatically insert more than 12 fish (one stack inserter's-worth). As soon as the 12 fish are inserted, the rocket launch starts and no more can be inserted. You can, of course, insert 100 by hand and receive 100 fish.
Put 100 science packs in a box, cut power to the rocket if the box has less than 100 packs (inserter in mid-swing) and restore power an inserter-swing after the box has zero? Been forever since I studied latches, but.. that? Seems doable and probably a bit easier than displaying a music video on the map.. ;)
I was hoping that would work, but trying it out in game it seems that even without power, once anything inserts something into a rocket silo with 'auto-launch with cargo' enabled it'll still immediately enter the 'Launched' state and you can't insert anything else into it. It won't actually start the launch until it gets power back, but you still can't insert anything into it.

Stack size of 100 seems the only way to automate it.

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Re: Fish per Minute

Post by ptx0 »

Silari wrote:
Tue Apr 27, 2021 5:40 am
Stack size of 100 seems the only way to automate it.
no, stack size of 100 is just the most efficient way.

it's possibly a bug in the game that it goes into Launched state without power.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by Nosferatu »

It's a "minor issue" viewtopic.php?p=525630#p525630

Yes that report is not talking about going to launch while having no power but I bet the answer will be the same

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Re: Fish per Minute

Post by Trific »

What if you have more than one inserter? 10 stack inserters set to a stack size of 10?

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Re: Fish per Minute

Post by ptx0 »

Trific wrote:
Tue Apr 27, 2021 2:34 pm
What if you have more than one inserter? 10 stack inserters set to a stack size of 10?
see the issue linked just above your post
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: Fish per Minute

Post by ptx0 »

My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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