Bots versus Belts

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blazespinnaker
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Re: Bots versus Belts

Post by blazespinnaker »

TheRangerLOL wrote:
Sat Oct 10, 2020 6:08 am
blazespinnaker wrote:
Sat Oct 10, 2020 3:23 am
That said, I'd be curious to see someone try to complete wave defense without optimization
have you done it yet?
I have! The trick for me was optimizing my blueprints for the personal roboport. You could probably win it by getting upgrade points early or at least soonish, but that'll likely take longer and I think sort of defeats the purpose of the scenario.

viewtopic.php?f=5&t=90012

It was really fantastic fun, I have to say.

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TheRangerLOL
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Re: Bots versus Belts

Post by TheRangerLOL »

blazespinnaker wrote:
Mon Oct 05, 2020 7:00 pm
...you find out the planet is about to be attacked by killer robots and need to launch a planetary defense in both space and on land.
Why is it always killer undead robots of some kind? >.<
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blazespinnaker
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Re: Bots versus Belts

Post by blazespinnaker »

Well, PVE is fairly popular game play and I think in this case there would be a moral progression of the protagonist. Robots can be inanimate, non-thinking and unaware and so destroying them isn't necessarily and act of destroying life.

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TheRangerLOL
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Re: Bots versus Belts

Post by TheRangerLOL »

So perhaps some kinda base that has gone rampant then? Maybe that's why the buggies have a seemingly instinctual fear of your base.
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Qon
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Re: Bots versus Belts

Post by Qon »

Koub wrote:
Sat Oct 10, 2020 8:52 am
Indeed, but in that case, given enough time, the wagons emptying on these belts where draw is uneven will will take more time to empty, which will in turn lower the throughput on the other lanes (because one can't have 3 wagons leave the stations as soon as they are empty, leaving the remaining wagon to empty at its own pace).
The issue wouldn't be an issue with 1 wagon trains though.
Aha! Ok I understand now. My assumption was that all belts from the station were going to the same recipe, so they would all draw at same rate and unevenly etc.

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TheRangerLOL
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Re: Bots versus Belts

Post by TheRangerLOL »

blazespinnaker wrote:
Mon Oct 12, 2020 8:59 pm
Robots...
Semi-random thought. What would a robot do if it suddenly discovered that it was malfunctioning?
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Re: Bots versus Belts

Post by Yoyobuae »

TheRangerLOL wrote:
Mon Oct 12, 2020 11:12 pm
Semi-random thought. What would a robot do if it suddenly discovered that it was malfunctioning?
The factorio devs would hunt it down to fix the bug. ;)

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Re: Bots versus Belts

Post by TheRangerLOL »

Yoyobuae wrote:
Mon Oct 12, 2020 11:20 pm
The factorio devs would hunt it down to fix the bug. ;)
If that's the case then I'd love to see killer undead robots as a faction. Few games handle rampancy well, and I don't think Factorio can handle the subject with the care it needs.
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Re: Bots versus Belts

Post by Yoyobuae »

TheRangerLOL wrote:
Mon Oct 12, 2020 11:33 pm
If that's the case then I'd love to see killer undead robots as a faction. Few games handle rampancy well, and I don't think Factorio can handle the subject with the care it needs.
Kinda not inline with the theme of Factorio. Having bots suddenly turn against you would be kinda infuriating when you are just trying to expand your factory.

There are other games where random events suddenly putting you in a tricky situation are more the norm.

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TheRangerLOL
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Re: Bots versus Belts

Post by TheRangerLOL »

Yoyobuae wrote:
Tue Oct 13, 2020 12:13 am
Kinda not inline with the theme of Factorio. Having bots suddenly turn against you would be kinda infuriating when you are just trying to expand your factory.

There are other games where random events suddenly putting you in a tricky situation are more the norm.
I wasn't talking about random events, I was talking about something more in-line with the theme of the post I had quoted not too long ago.
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