Deconstruction Planner

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Nondre
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Deconstruction Planner

Post by Nondre »

I just read the patch notes for 11.15. Is there a specific rationale behind the reason Roboport connections are removed when you mouse over a GUI element, rather than the alternative? I know I would LOVE the Roboport lines to be gone when I'm trying to deconstruct things around my Central Storage.

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ssilk
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Re: Deconstruction Planner

Post by ssilk »

moved from Ideas and Suggestions...
There was a bug report: https://forums.factorio.com/forum/vie ... nstruction
And they plan to redo this line drawing completely, see some FFF from ... November I think.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Twinsen
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Re: Deconstruction Planner

Post by Twinsen »

The Roboport information overlay(lines+construction area+logistic area) is shown so you know how and where your deconstruction robots can reach.
Hiding it when mousing over the gui is manly there for consistency, because that's how the blueprint behaves.

And yes, seeing under the lines while deconstructing is a problem we are aware of and will be fixed(by using triangulation or something else).

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Nondre
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Re: Deconstruction Planner

Post by Nondre »

Absolutely beautiful. I just designed a huge mining site, and used passive providers on the drills rather than belts, and surrounded it, and the furnaces with quite a few roboports. Now I cant see the ground :D

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