Just bought the game; What were Your first impressions?

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Basictree
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Re: Just bought the game; What were Your first impressions?

Post by Basictree » Thu Jul 20, 2017 10:28 pm

My first impression?
This is so much wow! especially for a 2D game. I love 2D games in general, but this! There's so many arms and belts everywhere! Makes me feel smart.
Also, I need sooo much iron!

Scutch
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Re: Just bought the game; What were Your first impressions?

Post by Scutch » Sat Jul 22, 2017 1:21 pm

My first impressions are:
That any progress is incremental at best; learn to smelt, learn to automate, learn to re-start games quicker as efficient methods are practised, learn to research etc
That google imaging setups is a surefire way to realise I do not know how to play this game
That automating my research, while a proud moment, causes me to get swamped with technology and completely blurs what I should work towards next
That the hurdle which made me restart last time is usually no more than a couple of additional restarts away from mastering.

Love the little things built into the game (the shortcuts to immediately grab resources and the auto add/subtract etc) which mean there's less time spent counting and more time spent building/discovering how OCD I truly am.

As I said, I'm at the point where I can automate power and get into my Red/Green research reasonably easily (OCD issues aside) and then drown myself in available tech. Next challenge - what comes next :D

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Re: Just bought the game; What were Your first impressions?

Post by EmyJ » Wed Jul 26, 2017 6:48 am

Basictree wrote:My first impression?
This is so much wow! especially for a 2D game. I love 2D games in general, but this! There's so many arms and belts everywhere! Makes me feel smart.
Also, I need sooo much iron!
True. I agree with you. Complexity within an infinite 2D world

danielrs
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Re: Just bought the game; What were Your first impressions?

Post by danielrs » Tue Aug 01, 2017 9:11 pm

> Played the demo last night and uninstalled it unimpressed; today I woke up thinking about Factorio with an itching to play some more, so I bought it in GOG.
> Created an account, contacted support to solve a problem with my username and they replied within an hour. Total respect.
> I still think the game needs a better UI, feels rushed and uninspired. I guess this will be fixed in future versions.

Overall I like the game a lot, the gameplay feels super responsive, which is important. Despite all the details, you can tell the developers care about the game. A lot.

featherwinglove
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Re: Just bought the game; What were Your first impressions?

Post by featherwinglove » Wed Aug 02, 2017 10:58 am

danielrs wrote: > I still think the game needs a better UI, feels rushed and uninspired. I guess this will be fixed in future versions.
You have no idea :P

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Noob player's "review" of Factorio

Post by dognosh » Mon Aug 07, 2017 6:57 pm

Bought yesterday 10:30 AM, played non-stop till 5 AM(am in UK).
So what you say ?
I am in my 50s and OLD !!! I have responsibilities which I neglected, and the last time I pulled an all nighter I was probably disco dancing :lol: :D

Well done on a fantastic polished game with brilliant graphics for all the elements ! First time I played a game for hours and did not think of it as a grind :shock:
(I play Elite & Guild Wars 2, but passed on super grindy Albion)
$20 is a steal 8-)

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Re: Just bought the game; What were Your first impressions?

Post by Koub » Mon Aug 07, 2017 7:27 pm

[Koub] Merged into the "first impressions" sticky :)
Koub - Please consider English is not my native language.

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Re: Just bought the game; What were Your first impressions?

Post by ManaUser » Tue Aug 15, 2017 8:09 pm

The demo sucks. It was enough to get me intrigued, but to be honest I probably never would have bought the game, had I not resorted to less savory "try before you buy" methods first. Scenario mode in general sucks. It's just one arbitrary crafting assignment after another, and you don't know what it's going to ask for next, so you can't plan ahead. More frustrating than fun really. And one of the few places where it really should be holding your hand, getting the first steam engine up and running, it doesn't give very good instructions.

To really show the game in the best light, the demo should give people a taste of freeplay mode. Maybe include all content requiring only red or green science packs. And provide something like building the plane (from scenario mode) as a "win" condition in lieu of the rocket.

For the actual game, I'm enjoying it greatly, wasting a huge amount of my time on it. :) Although I do find the cost of research kind of a drag, I can't imagine why anyone would want to make it even more expensive. Pack 3 and Productivity are particularly annoying. And the logistics network comes way too late. I don't get why there's a huge jump in cost (two new science packs) from Logistic Robots, to Logistic System which you need before the robots are really good for much. With the buffer chest being adding, I hope they take a second look at this while they're at it.

featherwinglove
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Re: Just bought the game; What were Your first impressions?

Post by featherwinglove » Sun Aug 20, 2017 7:34 am

Pro tip for a taste of free play in the demo: Never build a radar. Without a radar to scan sectors and meet the victory condition, the final mission will not end. See what else you can do. It's not much of a taste of the free play mode, but I was surprised how much I could do by setting aside the victory condition.

Jap2.0
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Re: Just bought the game; What were Your first impressions?

Post by Jap2.0 » Mon Aug 21, 2017 9:28 pm

featherwinglove wrote:Pro tip for a taste of free play in the demo: Never build a radar. Without a radar to scan sectors and meet the victory condition, the final mission will not end. See what else you can do. It's not much of a taste of the free play mode, but I was surprised how much I could do by setting aside the victory condition.
This. I had watched a bit of YouTube before getting the demo and was unable to get the game at the time so I simply didn't put the radar down and probably put at least 15 hours in the demo. It was an interesting challenge because I had very large scale production without underground belts and splitters.
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Re: Just bought the game; What were Your first impressions?

Post by SuicideJunkie » Mon Sep 04, 2017 9:20 pm

The biggest thing IMO: The demo should be updated to a more recent build.

My initial contact was through youtube videos.
I was playing around with the demo and trying to tweak graphics settings to get it to run well without the terrain and random textures vanishing.
Tweaked enough to play the demo scenario, I did the radar trick to freeplay it a bit, and trooped off to kill all the biter nests for an extended win.

Although I've decided to go ahead and get a new PC to make things work, I was sure enough about it to purchase now with a tip.
And to my surprise, the full version runs quick and easy on my old machine!
Where the demo struggled hard, I've now spent a solid 3 day long weekend playing around on my first run and have a rocket silo passing 60% completion as I type this. Also doing the lazy bastard achievement since I was made aware of it by youtube.

Also cool is looking back on my initial starter base and seeing how horrible it was laid out, and the rapid improvements as I expanded and learned.
I'm using the trains-something-or-other map type, so with no biter expansion I can bunker down and hide all my smog in the ring of forests to avoid attacks while I learn. Haven't actually placed any guns yet, since I want to use lasers but also want the no laser achievement. All of that is keeping me really paranoid but I've snuck out some lines to mine ore from distant patches with max efficiency modules and solar power to minimize the risks.

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Re: Just bought the game; What were Your first impressions?

Post by coinarus » Tue Sep 05, 2017 8:55 pm

Still playing demo.

Maybe 15 mins into game.

* So i try to put say a box. Ok, click on it. Put a box, done - but my cursor is still showing that i have a second box selected. How do i cancel that with keyboard? Esc - nope, opens menu. 'e' - nope, opens character menu. F c d ? x ? did that just delete my burning drill? meh..
Suggestion - maybe esc could be a good enough option - esc would make the cursor back into select mode.

Will post more as i go along.
P.s. huge fan of CW3, OpenTdd, i hope i'll love this game.

Loewchen
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Re: Just bought the game; What were Your first impressions?

Post by Loewchen » Tue Sep 05, 2017 9:15 pm

coinarus wrote: Suggestion - maybe esc could be a good enough option - esc would make the cursor back into select mode.
You need that key way too often for it to be esc, it is Q by default, check out the control section in the options for it.

coinarus
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Re: Just bought the game; What were Your first impressions?

Post by coinarus » Tue Sep 05, 2017 9:36 pm

Briliant, thanks, q dues work. How i would know..

Now, the other thing i'm stuck with - have burner miner drill, 1 conveyer belt outgoing, and 2 stone furnaces.. how can i feed both stone furnaces from 1 conveyer belt? i was expecting that i'd be able to built a split conveyer, where it would be fork into 2 sections. But not - it just routes either to one branch, or the other, but not both.

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Re: Just bought the game; What were Your first impressions?

Post by coinarus » Tue Sep 05, 2017 9:42 pm

Another thing - putting transport belts manually seems tudious. OpenTdd have a nice auto-tool,which automatically builds tracks correctly oriented. Possibly this could be done here too.

Loewchen
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Re: Just bought the game; What were Your first impressions?

Post by Loewchen » Tue Sep 05, 2017 9:47 pm

coinarus wrote:Now, the other thing i'm stuck with - have burner miner drill, 1 conveyer belt outgoing, and 2 stone furnaces.. how can i feed both stone furnaces from 1 conveyer belt? i was expecting that i'd be able to built a split conveyer, where it would be fork into 2 sections. But not - it just routes either to one branch, or the other, but not both.
This is not the place for an Q&A, I suggest you complete the tutorial, check out the Gameplay Help sub-forum and wiki.

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Re: Just bought the game; What were Your first impressions?

Post by SuicideJunkie » Tue Sep 05, 2017 10:02 pm

Ok, I've got another thing :D
I only discovered the blueprints button after launching my first rocket.
I'd scoured the tech tree looking for blueprints, possibly relating to the robots, and given up to assume it was a mod thing.

Only now I found the button that means I've had them all along when I expected to have to craft a blueprint.
Life just got easier. Maybe blueprints should be a research item so that it is more obvious a benefit and can be pointed out when you get it?

Jap2.0
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Re: Just bought the game; What were Your first impressions?

Post by Jap2.0 » Wed Sep 06, 2017 12:49 am

I'm not sure if you know about the mini-tutorials, but I posted it as a suggestion for one here because that seemed like a pretty good solution to me.
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SuicideJunkie
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Re: Just bought the game; What were Your first impressions?

Post by SuicideJunkie » Wed Sep 06, 2017 2:03 am

I did see those.
I'll play around with the train parts first, but if I can't figure out why it isn't working, then I'll hit those tutorials.

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Re: Just bought the game; What were Your first impressions?

Post by Nmayeski » Thu Sep 07, 2017 12:33 am

SuicideJunkie wrote:Ok, I've got another thing :D
I only discovered the blueprints button after launching my first rocket.
I'd scoured the tech tree looking for blueprints, possibly relating to the robots, and given up to assume it was a mod thing.

Only now I found the button that means I've had them all along when I expected to have to craft a blueprint.
Life just got easier. Maybe blueprints should be a research item so that it is more obvious a benefit and can be pointed out when you get it?
It used to be a researched thing, now it's been enabled from game start since 0.15. As I don't really enjoy figuring out schematics, but love the logistics of putting together a full factory using blueprints, I don't think I would have played this game as much while not having blueprints available from the start. I've only had the game for about 3 weeks now, just shy of 200 hours.

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