Well, as you get more fluent in the tech tree your research queue will be ahead of the flash production. Btw, you did enable Research queues in the map generation?ijm wrote: ↑Tue May 26, 2020 1:56 am* Need more things to research. There were many hours with research idle as I worked to get the next science pack automated.
* Biters are pretty dumb. Static D was more than enough to handle anything they could throw at me. However expanding was hard, grindy, and time consuming.
I enable it at the start in the Advanced tab:
https://wiki.factorio.com/World_generator
You can also change the Biter growth rates there if you find them too easy...
Oh, some others and I were recently experimenting with different crossing systems. You can use combinators to raise gates to protect players when trains approach:
viewtopic.php?f=8&t=85051&p=495404#p495404
Electricity can become slightly complicated if you want to isolate circuits... I would often have a small priority coal plant whose ONLY function is to provide power to the inserters for the main plant...
Also, as you start to deploy a solar/accumulator system, having a coal system on standby can be useful... (hunting down the LAST steam plant on the grid can be annoying, particulalryy if you are trying for that achievement...)
Fluids -- mainly use pumps to push fluids where you need them most, and know silos can help..
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