Superspeedrun

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Xecutor
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Superspeedrun

Post by Xecutor »

IMHO it's worth to play it at least once.
It was quite refreshing experience for me.
Just enable all technologies at the start and try to build rocket defence as fast as possible.
To enable all techs, paste this into game console:

Code: Select all

/c for n,t in pairs(game.player.force.technologies) do t.researched=true end
p.s. you don't need to craft research lab once you got electricity ;)

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DaveMcW
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Re: Superspeedrun

Post by DaveMcW »

I like this cheat code better.

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/c game.player.insert{name="rocket-defense", count=1}

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Re: Superspeedrun

Post by kovarex »

Xecutor wrote: To enable all techs, paste this into game console:

Code: Select all

/c for n,t in pairs(game.player.force.technologies) do t.researched=true end
Just a side note, we have

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/c game.player.force.researchalltechnologies()
:)

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Re: Superspeedrun

Post by n9103 »

Since we're busy killing the challenge here :P
/c game.alwaysday = true
/c game.peacefulmode = true
/c game.killallenemies()
/c game.player.force.manualminingspeedmodifier = 200
/c game.player.force.manualcraftingspeedmodifier = 200
/c game.speed = 3
/c game.player.force.researchalltechnologies()
/c game.players[1].insert{item=destroyer-capsules, count=1000,}
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Adil
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Re: Superspeedrun

Post by Adil »

Well, you can always type:
game.setgamestate{gamefinished=true, playerwon=true}

But I think xecutor suggests something else. He talks about situation where you don't have to put up temporary facilities, you can go with your best layout from the start.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: Superspeedrun

Post by Xecutor »

Adil wrote: But I think xecutor suggests something else. He talks about situation where you don't have to put up temporary facilities, you can go with your best layout from the start.
You got it right :)
It's not about cheating. It's about efficient and close to optimal development.
And you need to think a little different from your normal game.
kovarex wrote:Just a side note, we have

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/c game.player.force.researchalltechnologies()
Opps. Somehow I missed this, thanks :)

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Re: Superspeedrun

Post by roman566 »

But you need temporary facilities. Can't craft Steel or Plastic so even with all technologies you will have to start with steam power and Stone Furnaces.

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Re: Superspeedrun

Post by xnmo »

DaveMcW wrote:I like this cheat code better.

Code: Select all

/c game.player.insert{name="rocket-defense", count=1}
At that point you might as well skip the running Factorio.exe bit altogether. Just open a text editor and type in

Code: Select all

You have won Factorio. You are the master of all things. Congradulations of the highest honour are yours.

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Re: Superspeedrun

Post by Xecutor »

roman566 wrote:But you need temporary facilities. Can't craft Steel or Plastic so even with all technologies you will have to start with steam power and Stone Furnaces.
Of course you need facilities for steel, oil, plastic etc. But factory designed without research in mind is quite different from your regular factory.
You have robotics right off the bat. With maxed speed and cargo, so rushing for robots might be a viable option. Or might be not. Try it! :)

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