Railroad Fetch Trick

Post all other topics which do not belong to any other category.
Post Reply
User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 504
Joined: Thu May 29, 2014 4:51 pm
Contact:

Railroad Fetch Trick

Post by DerivePi » Wed Oct 22, 2014 12:44 pm

So you're building a railroad to a future mining outpost at some distance from your base and you run out of material.
Not a problem! Just place a railroad station marker and rename it "FETCH" and in a little bit of time, your supply train will arrive with all the needed material for you to continue building away from the base.
Here's how it works:
- At your main base, provide a dedicated railroad loop and station marker named "SUPPLY" - Setup this loop to automatically supply your train that's parked there with supply items (RR-Straight, RR-Curved, Walls, Big Electric Poles, Lasers, Signals, etc...)
- Create an inaccessible railroad spur (this can be done by branching off of a one way RR in the wrong direction) and add a Station marker named "FETCH"
- Schedule the train at "SUPPLY" to travel to "FETCH"
- When the train tries to go to "FETCH" it should signal a "No Path" problem because it can't reach the inaccessible "FETCH" station.
- The "No Path" problem goes away when you provide a future accessible "FETCH" station.

When the supply train arrives, turn the auto off so it doesn't leave until you are ready. Grab all the supplies you need. Create a circle so the train can return to "SUPPLY" and then turn the auto on again. Once the train has left, mine the station marker for "FETCH" so that you can use it again further up the line.

Marbles
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Thu Oct 02, 2014 10:04 am
Contact:

Re: Railroad Fetch Trick

Post by Marbles » Wed Oct 22, 2014 1:19 pm

I think that would actually work, and it'd be pretty handy. Good idea, I'm gonna try this sometime

Boogieman14
Filter Inserter
Filter Inserter
Posts: 752
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Railroad Fetch Trick

Post by Boogieman14 » Wed Oct 22, 2014 1:30 pm

Pure genius! Why did I never think of that before??? :o
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad Fetch Trick

Post by n9103 » Wed Oct 22, 2014 2:45 pm

Is there a significantly increased cycle cost from the constant pathfind the train is doing?

There's no need for a spur btw. Just set up a track and a station that aren't even attached to any other rail. Like in the middle of that loop for instance. ;)

I imagine you could also set up something that uses station cloning to accomplish this as well, though not as easily in terms of setup.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 504
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: Railroad Fetch Trick

Post by DerivePi » Wed Oct 22, 2014 3:17 pm

n9103 wrote:Is there a significantly increased cycle cost from the constant pathfind the train is doing?
I didn't notice any hardware issues. I would imagine the path finding routine is fairly simple.
n9103 wrote:There's no need for a spur btw. Just set up a track and a station that aren't even attached to any other rail. Like in the middle of that loop for instance.
Or you could just put the station marker facing the wrong way on the same loop - when I tried it I used the spur though.

One thing to note though, once the train "departs" for the "no path" station, it no longer accepts any loading even though it is still sitting there.

Mangledpork
Fast Inserter
Fast Inserter
Posts: 129
Joined: Fri Jul 25, 2014 7:03 pm
Contact:

Re: Railroad Fetch Trick

Post by Mangledpork » Wed Oct 22, 2014 3:46 pm

Awesome! I think I'll do a video on that! As well as use it in all my future bases.

User avatar
sbroadbent
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Thu May 08, 2014 11:58 pm
Contact:

Re: Railroad Fetch Trick

Post by sbroadbent » Wed Oct 22, 2014 7:25 pm

While it sounds like an interesting trick, I think I'd prefer to use The FAT Controller. When you add a train to the Controller, you can send the camera to the train, following it where ever it goes. In addition, you can select the train and add or remove stations as though you clicked on it normally even if it is on the other side of the map, including stopping and starting it or sending it to a specific station.
SB Gaming Youtube Channel:
ImageImage
Also includes series for Cities Skylines, Prison Architect, Euro Truck Simulator 2, Far Cry 2, and Test Drive Unlimited 2.

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 504
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: Railroad Fetch Trick

Post by DerivePi » Wed Oct 22, 2014 7:51 pm

sbroadbent wrote:... I think I'd prefer to use The FAT Controller.
Have yet to use FAT Controller, but I have used F-mod. Specifically, I have used the wireless remote bot to configure my supply train without having to run back and forth between bases. In either case, you still need to set up a new station and have a supply train to send to it. I suppose I could have the remote bot run the train manually and that would alleviate the need to install a new RR Station Marker. I kinda like the idea of just dropping a Station Marker, renaming it and then having a train arrive to serve me.

At some point, I will try the Auto Rail Train Mod, but for now I have a taste for vanilla again.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad Fetch Trick

Post by n9103 » Wed Oct 22, 2014 8:34 pm

FAT's great, but this is a tip that's still useful in stock.
I'm a convert, but I can see people playing without FAT, since it is a bit powerful with the altered viewpoints and train control from anywhere.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10430
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Railroad Fetch Trick

Post by ssilk » Thu Oct 23, 2014 4:32 am

I'm not sure, but I believe that the game will change in a way, that it is not possible to control it without such tools.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Boogieman14
Filter Inserter
Filter Inserter
Posts: 752
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Railroad Fetch Trick

Post by Boogieman14 » Thu Oct 23, 2014 10:47 pm

The one big downside of FAT is that it currently doesn't scroll, group or filter, so I run out of screen real-estate. That alone currently still makes this trick valuable to me :)
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

Trepidati0n
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Mon Jan 12, 2015 5:34 pm
Contact:

Re: Railroad Fetch Trick

Post by Trepidati0n » Fri Jan 23, 2015 5:15 pm

Want to necro this. With the new changes to trains this becomes much more viable now since the train remembers the stations it was using. Thus, you can move the station to wherever you are and there the train goes. When finished the supply train goes home and waits until the next time you place the station. A a few logistic bots is more than enough to keep your supply train topped up (e..g rails, insertions, miners, cards, etc)

HerrJoebob
Burner Inserter
Burner Inserter
Posts: 13
Joined: Wed Feb 05, 2014 2:50 am
Contact:

Re: Railroad Fetch Trick

Post by HerrJoebob » Fri Jan 23, 2015 6:11 pm

The concept is strong and the need for remote resupply is real, but what we're really talking about is global logistics. The 'bots are a much more natural fit for this than trains, and would probably be easier to balance...

So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad Fetch Trick

Post by n9103 » Sat Jan 24, 2015 2:35 am

Trepidati0n wrote:Want to necro this. With the new changes to trains this becomes much more viable now since the train remembers the stations it was using. Thus, you can move the station to wherever you are and there the train goes. When finished the supply train goes home and waits until the next time you place the station. A a few logistic bots is more than enough to keep your supply train topped up (e..g rails, insertions, miners, cards, etc)
Oooo.. very nice. I hadn't considered this implication with the latest news.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Gammro
Filter Inserter
Filter Inserter
Posts: 357
Joined: Wed Oct 09, 2013 1:45 pm
Contact:

Re: Railroad Fetch Trick

Post by Gammro » Mon Jan 26, 2015 1:16 pm

HerrJoebob wrote: So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?
I think being able to call in a missile with resources would be much cooler(and possibly faster) for an end-game far away logistics request.
Ignore this

HerrJoebob
Burner Inserter
Burner Inserter
Posts: 13
Joined: Wed Feb 05, 2014 2:50 am
Contact:

Re: Railroad Fetch Trick

Post by HerrJoebob » Mon Jan 26, 2015 5:16 pm

Gammro wrote:
HerrJoebob wrote: So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?
I think being able to call in a missile with resources would be much cooler(and possibly faster) for an end-game far away logistics request.
Great suggestion!

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10430
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Railroad Fetch Trick

Post by ssilk » Tue Jan 27, 2015 8:15 am

A missile or Pneumatic delivery.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 7 guests