[Poll] Battery design that stabilizes 0.16.51

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Should the battery design stay the way it is in 0.15.51?

Yes, I like the current one better than the previous one.
20
26%
No, I admit I liked the previous design better. (Maybe come up with something similar.)
30
39%
No, come up with something different and possibly unique to Factorio.
26
34%
 
Total votes: 76

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Gergely
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[Poll] Battery design that stabilizes 0.16.51

Post by Gergely » Tue Jun 26, 2018 4:22 pm

Version 0.16.51 introduced a change to the battery design. One that I disagree with. I liked the previous one better, it is a generic battery design that I saw in many games already. Unfortunately, it could not stay, so I am looking for other's opinion on whether or not the new one is good enough.Image
I dislike the change myself. The new battery looks almost like a module. I find it uncomfortable to look at while on the transport belts.
Factorio-Battery-change.png
Factorio-Battery-change.png (1.35 MiB) Viewed 2668 times
Don't bring reasoning from fff-191 or fff-225 here. This change has no effect on the game play. It just does not look good. Since there is no way the previous one can return to vanilla, what about the idea of a new one?

Share your opinion!
Last edited by Gergely on Wed Aug 01, 2018 10:55 am, edited 4 times in total.

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BlueTemplar
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Re: [Poll] Battery design that stabilizes 0.16.51

Post by BlueTemplar » Tue Jun 26, 2018 4:27 pm

Image

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Koub » Tue Jun 26, 2018 4:58 pm

I'm already used to the current design (it has been the technology icon for some time), but I'd be okay to see a new, more intuitive icon both for the research tech and the item itself.
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Re: [Poll] Battery design that stabilizes 0.16.51

Post by PTTG » Thu Jun 28, 2018 2:03 am

It is rather noisy. I would prefer a design that looks simpler and more clearly industrial.

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by eradicator » Thu Jun 28, 2018 3:27 am

PTTG wrote:It is rather noisy. I would prefer a design that looks simpler and more clearly industrial.
Maybe Varta would be more interested in a partnership than Duracell :evil:.

(Personally i'm just enjoying my popcorn. I bet if the change had been one amongst many the debate would have been...measurably...smaller.)

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by J-H » Thu Jun 28, 2018 7:21 am

I liked the old battery better. It was a simpler and more intuitive image. If we can't go back to Duracell colors, I suggest using a color that's not in heavy use already like grey/blues are... perhaps a white/yellow color scheme for the batteries?

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by zOldBulldog » Thu Jun 28, 2018 11:10 am

The main problem with the new battery design is the shape.

A good battery does not need to look like a Duracell battery or even a AA battery, but it does need to look like a battery. Choose the colors to be different from any existing brand and the shape from AA, C, D, or even car battery.

That will avoid patent infringements and avoid looking like garbage.

Better yet, since Duracell were so stupid that they rejected free advertising... why not offer the other battery companies the option to pay for product placement in Factorio? (Paying Factorio to display their particular brand of Battery) It is constantly done in the Movie business and some games, why not make extra money by using the color scheme of whichever battery company pays the most.

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by dog80 » Thu Jun 28, 2018 12:07 pm

not sure whats worse the cables sticking out or the 3 module points / when looking at the single bat its somehow ok / on belt it looks weird // and its the other way around with the old lol
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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Amarula » Thu Jun 28, 2018 1:49 pm

Not being a graphic designer I don't have opinions on how to fix it, but I agree the new battery design is hard on the eyes. The transport belt full of them looks awful and I won't be doing that any time soon. However, it could be worse (flashing disco balls come to mind).

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Gergely » Thu Jun 28, 2018 7:54 pm

Got some new ideas. I thought I share them here.

If they can't use this:
Image
How about hue shifting it...?
ImageImageImageImageImageImageImage

I personally would prefer the yellow one. :lol:
Only colorblind people would be left...

Just think of these as an example to the second option. (Which is the most popular at the time of writing.)
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Re: [Poll] Battery design that stabilizes 0.16.51

Post by dog80 » Thu Jun 28, 2018 8:28 pm

one problem with the old design is that you know these batteries as beeing kind of small - so beeing able to only put 2 on a conveyor belt - makes the whole graphics kind of out of balance - only regarding intermediates not stuff like refinery item icons etc, this is totally broken but thats the way it works

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Jap2.0 » Thu Jun 28, 2018 11:32 pm

Sure, the new ones are a bit noisy and a weird style (fitting or not I'm not sure), and maybe they could be improved, but you're not getting the old icon back. That's been clearly stated by the devs and clearly reasoned by several players. Don't pressure them into a lawsuit. Also, I'd prefer not having product placement.
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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Serenity » Thu Jun 28, 2018 11:33 pm

The wires don't really make any sense. Otherwise it's not too bad.

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by bobucles » Fri Jun 29, 2018 12:24 am

Why use batteries when supercaps are here, today, and they really kick ass? I'm talking about FARADS. Not milli fractions. Not a handful. I mean hundreds and thousands of them. The best part is the primary supercapacitor ingredient is CARBON, which can do wonderful things for easing up the oil tech burden. Building construction robots with only lubricant, coal and green circuits? Yes please!

Don't believe me? Just google 3000 Farad capacitor. It's the size of a soda can and less than $100. Now you too can have the firepower needed to shoot down police helicopters, which you might not need. YET. :lol:
dont need that yet.png
dont need that yet.png (311.41 KiB) Viewed 2250 times
Some quick math says you only need 600 of those soda cans to equal the power capacity of one factorio accumulator. Think about that, Factorio is all this future tech and it's falling behind the real world! :roll:

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by BlueTemplar » Fri Jun 29, 2018 12:36 pm

3Wh per capacitor? Interesting !

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Triaxx2 » Mon Jul 02, 2018 1:00 pm

Should probably look like a car battery instead.

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Oktokolo » Wed Jul 11, 2018 7:05 pm

Not sure how it really should look like. But as it looked after the last update, it is way too noisy. So i finally fired up Inkscape and made the Clean Battery Icon mod. I tried to keep the design as vanilla as i could - but with as few noise as possible without making the result looking too dull.
Now i can look at belts full of batteries without getting eye cancer anymore.

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by zOldBulldog » Wed Jul 11, 2018 7:09 pm

Oktokolo wrote:Not sure how it really should look like. But as it looked after the last update, it is way too noisy. So i finally fired up Inkscape and made the Clean Battery Icon mod. I tried to keep the design as vanilla as i could - but with as few noise as possible without making the result looking too dull.
Now i can look at belts full of batteries without getting eye cancer anymore.
Any chance you can get it blessed by the devs so that Factorio won't disable achievements when running your mod?

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Oktokolo » Wed Jul 11, 2018 7:19 pm

zOldBulldog wrote:Any chance you can get it blessed by the devs so that Factorio won't disable achievements when running your mod?
Not sure how to achieve that. Are there any mods wich are not counted against achievements already?

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Re: [Poll] Battery design that stabilizes 0.16.51

Post by Jap2.0 » Wed Jul 11, 2018 7:22 pm

Oktokolo wrote:
zOldBulldog wrote:Any chance you can get it blessed by the devs so that Factorio won't disable achievements when running your mod?
Not sure how to achieve that. Are there any mods wich are not counted against achievements already?
No.
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