My starting position

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MichealPearce
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My starting position

Post by MichealPearce »

Lol just trying to find a world to play on and this XD I'm unable to move
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FishSandwich
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Re: My starting position

Post by FishSandwich »

God knows how many maps I've generated and never come across this. :(

OBAMA MCLAMA
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Re: My starting position

Post by OBAMA MCLAMA »

yea... one of those worlds you cant play :(

Just gotta roll the dice again.
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n9103
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Re: My starting position

Post by n9103 »

I've had three variations of this.
The first, as above, gives you a single square.
The second is an insult, and gives almost one screen of land.
The third, and worst, gives you tons of room, but demonstrates you're trapped after some thorough exploring.

I'll take this start over the other two anytime.
The third is why I don't mess with terrain segmentation anymore.
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Skellitor301
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Re: My starting position

Post by Skellitor301 »

Oh come now, you can still reach them trees and place things :D

therapist
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Re: My starting position

Post by therapist »

Don't worry, this is NOT a bug. Completely intentional map generation behavior. Don't bother filing a bug report, the devs have their heads in the sand on this one at least for the foreseeable future.

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cube
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Re: My starting position

Post by cube »

therapist wrote:Don't worry, this is NOT a bug. Completely intentional map generation behavior. Don't bother filing a bug report, the devs have their heads in the sand on this one at least for the foreseeable future.
Exactly :-)

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Nova
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Re: My starting position

Post by Nova »

No, not exactly. It IS a bug, but just a bug which can't be solved easily and, as it is, will not be removed until (maybe) Version 1.0 of Factorio.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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DerivePi
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Re: My starting position

Post by DerivePi »

therapist wrote:...the devs have their heads in the sand ...
and they never participate in the forum discussions either - :lol:

Subzero22
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Re: My starting position

Post by Subzero22 »

To fix it wouldn't it be possible to see how much land is around the character during land generation? allthough you still might end up getting stuck on bigger islands.

Edit: Or better yet make an item that isn't craftable and you start with. When you throw it, it will teleport you to that location. Or make it craftable but high up in the tech tree but you still start with one in case something like this happens.

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ssilk
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Re: My starting position

Post by ssilk »

The problem is: Land generation costs a lot of CPU-time.
Cool suggestion: Eatable MOUSE-pointers.
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roothorick
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Re: My starting position

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