uranium fuel value (math!)

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pichutarius
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uranium fuel value (math!)

Post by pichutarius »

my first post after 1000+ hours of gameplay. great game!
i post to verify my calculation. please point out any mistake.

(A) quick answer for math allergy people
assuming no neighbour bonus:
Image = 5GJ
Image = 15GJ
Image = 507MJ

(B) derivation:
1. kovarex enrichment processing
Image = 3 Image
2. nuclear reactor and nuclear fuel reprocessing
Image = 8GJ + Image
Image = 8GJ + (3/5) Image
3. uranium fuel cell and some algebra
Image + 19 Image = 10 Image
22 Image = 10 ( 8GJ + (3/5) Image )
22 Image = 80GJ + 6 Image
16 Image = 80GJ
Image = 5GJ
Image = 15GJ
4. uranium ore
10 Image = .007 Image + .993 Image
Image = 507MJ

(C) collary
to put in perspective,
Image
= 63.375 Image
= 20.28 Image
= 2.253 Image
= 9min 23sec * Image
= 14.1sec * a set of 1 Image : 20 Image : 40 Image
= 3hr 21min * Image
= 8min 3sec * a set of 1 Image : 25 Image : 21 Image
= 1min * 200 Image (Image sized)

and these numbers can be multiplied by neighbour bonus.
eg: a moderate base is powered by 25 Image solar grid with 5000 Image. a patch of uranium ore near starting area has average of 50k Image. if this base remove solar and switch to 2x2 Image with x2 neighbour bonus (x3 total), how long can the ore patch sustain the base?
(50k ore * 507MJ/ore * 3)/(5000 solar * 42kW/solar) = 100.6hr
edit: 10 ore to process instead of 1
Last edited by pichutarius on Fri May 12, 2017 9:13 am, edited 3 times in total.

Shokubai
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Re: uranium fuel value (math!)

Post by Shokubai »

My last few games (playing Deathworld/RailWorld/ Normal) simulatiously.

I haven't built solar at all. This is great info.

AndrewIRL
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Re: uranium fuel value (math!)

Post by AndrewIRL »

Nice post, I like all the little inline icons.

Did you account for the energy cost of running the centrifuges or is it negligible?

pichutarius
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Re: uranium fuel value (math!)

Post by pichutarius »

@andrew, glad u like it. all the photos are from wiki (should something happen to the image link, this post will become a graveyard of dead link).
as for energy cost, by including crafting time into the equation, we got
Image = 15 GJ + 20 s
Image = 5 GJ - 10 s
Image = 5.07 GJ - 19.79 s

centrifuges has 350kW but craft at 0.75 speed, so this result in decreased fuel value of 350kW * 19.79 s / 0.75 = 9.235 MJ, which is 3 order of magnitude smaller than 5.07GJ, not to mention some process is done with assembler which cost less energy.

Aeternus
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Re: uranium fuel value (math!)

Post by Aeternus »

If energy savings is a priority keep in mind that you can put 2 Efficiency 2 modules in the Kovarex and Spent Fuel Reprocessing centrifuges. Probably more energy efficient to use Productivity Module 3's in the Fuel Cell assemblers and the Uranium Refining centrifuges - you get more fuel out of each uranium too that way. A lot more. Not sure if Uranium mines should get Productivity modules or Efficiency modules... I'm thinking 1 Productivity 3, 2 Efficiency 3's, or full Productivity. With so little fuel needed anyway, speed modules are likely overkill, unless you want to massproduce uranium ammo or nukes.

AndrewIRL
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Re: uranium fuel value (math!)

Post by AndrewIRL »

pichutarius wrote:Image = .007 Image + .993 Image
Image = 5.07GJ
This part looks ... not quite right. It takes 10 ore being processed to yield one U238 or U235, not 1 ore.

Image 10 + Image 10 → Image 1 + Image 1

Ref: https://wiki.factorio.com/Uranium_processing

Image = 0.507GJ

kinnom
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Re: uranium fuel value (math!)

Post by kinnom »

AndrewIRL wrote:
pichutarius wrote:Image = .007 Image + .993 Image
Image = 5.07GJ
This part looks ... not quite right. It takes 10 ore being processed to yield one U238 or U235, not 1 ore.

Image 10 + Image 10 → Image 1 + Image 1

Ref: https://wiki.factorio.com/Uranium_processing

Image = 0.507GJ
The wiki is wrong. The recipe has a 99.3% chance to give you uranium 238, and 0.7% chance to give you uranium 235.
no yes yes no yes no yes yes

Adeon Hawkwood
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Re: uranium fuel value (math!)

Post by Adeon Hawkwood »

kinnom wrote:The wiki is wrong. The recipe has a 99.3% chance to give you uranium 238, and 0.7% chance to give you uranium 235.
The bit about ten ore being required is correct however.

pichutarius
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Re: uranium fuel value (math!)

Post by pichutarius »

oh gosh, what a mistake! now the numbers should divide by 10... what a bummer :(

well i edit the numbers. now it doesnt look as pretty... thanks for pointing out the mistake tho.

edit:
@andrew, as for the energy cost, both fuel value and "crafting time" is divided by 10, so the ratio stays the same. (unless i make another stupid mistake)
Image = 15 GJ + 20 s
Image = 5 GJ - 10 s
Image = 507 MJ - 1.979 s

where 1.979s translate to < .924 MJ. when u include neighbour bonus, its pretty safe to say energy cost is negligible.

AndrewIRL
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Re: uranium fuel value (math!)

Post by AndrewIRL »

pichutarius wrote:@andrew, as for the energy cost, both fuel value and "crafting time" is divided by 10, so the ratio stays the same.
The main effect is dividing the time, the end result of all your math, by 10. Your previous operational hours made Nuclear seem wildly OP. Now it merely seems regular OP! :lol:

pichutarius wrote:a patch of uranium ore near starting area has average of 50k Image.
Next problem! I'm not sure 50K ore is going to get you started with Kovarex. You need 40 U235 to get it running.

40 * 10 / 0.007 = 57K ore

You might get lucky and score enough or you might only end up with 35 U235. I'd suggest that a player should find at least 60K or ore before getting started with Nuclear power.

Your startup mining drill electricity costs will be 90kW*57000/0.525 = 9.77GJ - ok this is also negligible if you get Kovarex started.

milo christiansen
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Re: uranium fuel value (math!)

Post by milo christiansen »

This is really good info!

I would hate to have to work that out myself...

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