If you could walk on pipes in Factorio, would you build less underground pipes?
If you could walk on pipes in Factorio, would you build less underground pipes?
Or do you think underground pipes look prettier?
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Of course. I already suggested this in another topic. Being able to walk over/under pipe (perhaps with a neat little animation) would make me definitely use regular pipes more often. They just look better.
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Normal pipes look way nicer. I'd use them everywhere if they weren't like a wall
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Normal pipe of course, way better and you can see fluid moving inside it !
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I guess I'm the weirdo here. I was super frustrated the first time I tried to build an oil system, and being physically blocked by those **@#$&@ pipes was the main part of that. Now it's a pleasant exercise to minimize the obstructions and make it look as orderly as possible. I like that it feels so different from belts, both in the way things connect and the fact that it physically blocks you. I'm against walkable pipes.
If you're going to insist on a sensible relationship between entities and the items they're built from, you're going to have to make more sweeping changes than just the pipes.
Zeblote wrote:Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
If you're going to insist on a sensible relationship between entities and the items they're built from, you're going to have to make more sweeping changes than just the pipes.
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Re: If you could walk on pipes in Factorio, would you build less underground pipes?
A big part of the reason I prefer underground pipes is so that I can protect my base from myself. Mistakes are known to happen and I find myself inadvertently mixing pipes much less often when I maximize underground pipes.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I certainly would. There's a good time for when they're very useful, but I've very much gotten into the habit of using them wherever possible, purely due to wanting to block myself less. They're still technically better to use anyway due to pipe mechanics, but still ugly and wasteful for materials.
If they could make them walkable and still look good, I'd love it.
If they could make them walkable and still look good, I'd love it.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
A major reason I use underground pipes is that I can control what connections are made and not made.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
My answer to OP's question is definitely "No I wouldn't use less Underground Pipes"... for several reasons that have been pointed out already.
- The way pipe mechanics work it is best to have the least amount of pipes so not to lose pipe pressure/throughput.
- Regular pipes autoconnect to everything so it's impossible to run them in parallel without connecting.
- Regular pipes are constantly in the way when building something else so I have to tear them down and replace them by underground pipes anyways. So might as well have placed Underground pipes in the first place.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I use underground pipes all the time, except for corners. It keeps them out of my way, stops them mixing and allows me to run pipelines in parallel.
To be honest, I don't see the pipes as much of a hindrance but sometimes I literally just do underground pipes for two or three grid squares so I can walk through them.
I'd be much more frustrated trying to make a pipe system without them, though, unless I could put a filter on them or stop them auto-connecting.
To be honest, I don't see the pipes as much of a hindrance but sometimes I literally just do underground pipes for two or three grid squares so I can walk through them.
I'd be much more frustrated trying to make a pipe system without them, though, unless I could put a filter on them or stop them auto-connecting.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
A few, mostly in cases were I now insert undergound pairs just so I have a way to move through.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
You don't have to always use normal pipes, just use less underground pipes. I'd think it'd be similar to how most people use underground belts. Sometimes I need my belts to be precise and underground belts are amazing, other times I need them to go from point a to point b and don't need to worry about putting any underground.MeduSalem wrote:My answer to OP's question is definitely "No I wouldn't use less Underground Pipes"... for several reasons that have been pointed out already.
While the first two could probably be solved with a rework of the pipe mechanics and the way pipes are laid down, the third one would still be a problem.
- The way pipe mechanics work it is best to have the least amount of pipes so not to lose pipe pressure/throughput.
- Regular pipes autoconnect to everything so it's impossible to run them in parallel without connecting.
- Regular pipes are constantly in the way when building something else so I have to tear them down and replace them by underground pipes anyways. So might as well have placed Underground pipes in the first place.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Zeblote wrote:Normal pipes look way nicer. I'd use them everywhere if they weren't like a wall
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
ROFL
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I'd still tend to use underground pipes, if only because they take less space in the inventory! Pipes are already super cheap compared with other logistic options (not only are they cheapest in absolute terms, their cost:throughput ratio is really good as well) so I certainly don't resent the slight extra cost of using underground pipes - and taking less space in the inventory is neat.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Yep, half of the underground pipes are to stop pipes joining, the other half is to let me walk around.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I'd probably use less underground pipes for short runs, but not many.
Would it have killed the devs to include a 'jump' hotkey and animation? Being able to jumper over pipes (and potentially other obstructions once you get exoskeletons...) would have been enough.
Would it have killed the devs to include a 'jump' hotkey and animation? Being able to jumper over pipes (and potentially other obstructions once you get exoskeletons...) would have been enough.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
There are multiple reasons to use underground pipes apart from being able to walk.
However I would vote for the ability to walk over pipes (as well as being unaffected by belts) if you have exoskeleton equipped.
- They allow free space to build, both buildings and belts. And rails yeah.
- They reduce CPU load for calculating liquid flow
- They have increased liquid flow change ability for the same as previous reason
- They prevent unwanted pipe interconnections
However I would vote for the ability to walk over pipes (as well as being unaffected by belts) if you have exoskeleton equipped.
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
I'd also stick to underground pipes, simple due to their nature of not connecting sideways
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
If underground pipes will store it's full lenght value of fluid, for me it's not a problem, but why dont make all pipes undergrounds and divide them in simple pipes and complex pipes instead?
Simple pipes are simple, just a pipe n/s or e/w. Complex pipes are autojoining pipes that can connect any surrounding pipe exits acting like actual normal pipes.
Thiss will give the same amount of items, but a more versatile use of them, having them all underground...
[edit: this will mean that only simle pipes pointing to the complex pipes will join it, otherwise it wont join it at all.
An east/west pipe with a complex pipe on the south side will not join it because the simple pipe has not available connection with it.]
Simple pipes are simple, just a pipe n/s or e/w. Complex pipes are autojoining pipes that can connect any surrounding pipe exits acting like actual normal pipes.
Thiss will give the same amount of items, but a more versatile use of them, having them all underground...
[edit: this will mean that only simle pipes pointing to the complex pipes will join it, otherwise it wont join it at all.
An east/west pipe with a complex pipe on the south side will not join it because the simple pipe has not available connection with it.]
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Re: If you could walk on pipes in Factorio, would you build less underground pipes?
" If you could walk on pipes in Factorio"
I hope this will not happen!
I hope this will not happen!