Large worms

Post all other topics which do not belong to any other category.
Post Reply
thetrav
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed May 07, 2014 10:02 pm
Contact:

Large worms

Post by thetrav »

So, I've taken out a few bases with Large Worms guarding them.

So far it's been a total PITA. With a lvl1 power armour and a lvl2 shield gen I can take about 4 hits from one then I'm out. The rocket does very low damage against it and can't fire from out of range.

My strategy so far has been to run in, fire one shot, run out, wait for shield to regen. I've got a laser turret battery to hold off any spawned biters while I do this.


Is there a less annoying way?

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Large worms

Post by FishSandwich »

Poison capsules are pretty effective. Run in, poison it, run out, wait for it to die.

tralala
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Apr 27, 2014 11:56 am
Contact:

Re: Large worms

Post by tralala »

This and you can stay just outside its range but place laser cannons within shooting range (you can place them a little bit ahead of where you stand). Lasers will take out worms pretty quickly.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Large worms

Post by ssilk »

Poison effects worms only if they are out of the ground!
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
dj_lefull
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu May 01, 2014 4:05 pm
Contact:

Re: Large worms

Post by dj_lefull »

You said it only effects them when they are out of the ground? that is odd since i've killed many Large groups of worms with Poison capsules when they are in the ground, is that a bug or something?
Starting a Factorio Series called "My Experiences Shared", where share what i've learned about the game, Requests are open.

http://www.youtube.com/playlist?list=PL ... 1YtCf0DXmh

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Large worms

Post by ssilk »

That was my experience with them and that's about 6 weeks ago. <shrug>
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Large worms

Post by slpwnd »

Poison works on worms (starting from 0.9.something) regardless of whether they are in the ground or not. This is driven by a flag "breaths-air" in the entity prototype settings in data file.

User avatar
Zourin
Fast Inserter
Fast Inserter
Posts: 246
Joined: Tue Feb 11, 2014 2:15 am
Contact:

Re: Large worms

Post by Zourin »

Distractor bots.

Just lay down a small pile of them in the base and let them get to work. Being laser based and unlimited, they're generally better than turrets for most combat situations while you draw off most of the defending force, allowing the bots to wreck base with general impunity, although you should keep in mind that very dense, large bases will require a very significant distractor bot swarm.

Sparkerish
Inserter
Inserter
Posts: 24
Joined: Sat Apr 12, 2014 6:35 pm
Contact:

Re: Large worms

Post by Sparkerish »

Do you have 'extra' turrets? I find that a single turret can withstand 3-4? (I forget) hits from a worm before it is destroyed. A turret placed within range of a worm will be attacked and worm will not change targets until it is destroyed (ammo NOT needed). SO...
1-place turret within worm's range,
2- step just within rocket range,
3- FIRE :twisted: until turret has been hit 2-3 times (1-3 rockets at slower firing I think)
4- Fix turret ( I sometimes retreat to fix turret, ie. count shots and move as soon as 'last' rocket is away, be sure 'last' acid doesn't hit turret before you fix it enough to withstand hit)
5- repeat 3 & 4 until worm is destroyed. (or 4- Replace turret - did this a lot 'perfecting' this strategy but did finally get the count right having 2 within range of worm is very useful)
Remember, you cannot RUN until your rocket hits (but you can walk away) (I don't remember if you can fix turret before rocket hits...I don't think so)
-note if turret is destroyed worm WILL target YOU :cry: unless another turret is closer, ie you can place several between you and worm. only one turret will be targeted at a time.
Some adjustment is needed if multiple worms or spawners are present.
For spawners I use a Block of loaded turrets behind walls just out of worms range to deal with biters. (useful to retreat from swarms as well)

Good Luck and
Have fun !!
Have FUN!
WARNING Factorio

Ric
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Tue May 13, 2014 8:49 am
Contact:

Re: Large worms

Post by Ric »

The biggest annoyance with these bloody big worms for me is not killing them, it's the fact you get no reward of alien artifact goodies when they are dead. I'm right at the end of the tech tree and am having to go through more nests than I would care to admit to get the required artifacts for all the body armour stuff/top tier researches.

I've no problem with it being a challenge, in fact I relish in it. I just wish I got something for the work.
"To the optimist, the glass is half full. To the pessimist, it's half empty. To the engineer, the glass is twice the size it needs to be"

Post Reply

Return to “General discussion”