It seems that pollution generation is directly proportional to energy consumption (putting in modules which reduce power usage reduce pollution creation, putting in modules that increase power usage increase pollution generation)
But... If I were to say, starve my factory of power, would that have the same effect of reducing the pollution generation rate per time? If I run my factory at half power, did i half my pollution generation rate? (at the cost of speed, of course).
Also, if an assembler is not running, because say, it is backlogged, or it is starved of resources, does it still produce pollution?
Thanks!
Quick question regarding pollution
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Quick question regarding pollution
I'm afraid you are incorrect with that assumption. Check pic below and you will see that each machine is different pollution level, and the one using the most energy actually makes the least pollution!pbhead wrote:It seems that pollution generation is directly proportional to energy consumption
As far as I am aware the only module that increases pollution is productivity module, and none reduce.pbhead wrote:(putting in modules which reduce power usage reduce pollution creation, putting in modules that increase power usage increase pollution generation)
I am not 100% sure on this but I would say no.pbhead wrote:But... If I were to say, starve my factory of power, would that have the same effect of reducing the pollution generation rate per time? If I run my factory at half power, did i half my pollution generation rate? (at the cost of speed, of course).
As far as I am aware, machines only create pollution when they are operating normally. (ie not backlogged, not unpowered)pbhead wrote:Also, if an assembler is not running, because say, it is backlogged, or it is starved of resources, does it still produce pollution?
Thanks!
Hope that helps.
-
- Fast Inserter
- Posts: 201
- Joined: Thu Apr 04, 2013 9:55 am
- Contact:
Re: Quick question regarding pollution
All modules affect pollution. You can easily see this by mousing over a "moduled" building.FishSandwich wrote: As far as I am aware the only module that increases pollution is productivity module, and none reduce.
The "pollution" modifier from productivity modules is a multiplier. I've suggested to rename it to "pollution multiplier" for clarity, but it was dropped for some reason.
Pollution formula from buildings with modules is (energy usage/base energy)*(base pollution)*(pollution multiplier). Fully efficient buildings with no productivity therefore will produce only 20% of original pollution.
This formula probably also works for badly powered and idle buildings, but I can't say for sure. Since idle (for any reason) buildings consume very little energy, their pollution should be insignificant.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Quick question regarding pollution
Ahhh fair enough. I was going by the tooltips. I do often forget that this game is alpha and still has many secrets that aren't completely obvious to the player. :pCoolthulhu wrote:All modules affect pollution. You can easily see this by mousing over a "moduled" building.FishSandwich wrote: As far as I am aware the only module that increases pollution is productivity module, and none reduce.
The "pollution" modifier from productivity modules is a multiplier. I've suggested to rename it to "pollution multiplier" for clarity, but it was dropped for some reason.
Re: Quick question regarding pollution
FishSandwich wrote:Ahhh fair enough. I was going by the tooltips. I do often forget that this game is alpha and still has many secrets that aren't completely obvious to the player. :pCoolthulhu wrote:All modules affect pollution. You can easily see this by mousing over a "moduled" building.FishSandwich wrote: As far as I am aware the only module that increases pollution is productivity module, and none reduce.
The "pollution" modifier from productivity modules is a multiplier. I've suggested to rename it to "pollution multiplier" for clarity, but it was dropped for some reason.
It seems someone else corrected you before I did, but I was only comparing apples to apples, not apples to oranges with respect to pollution generation rates. Hence the clarifying parenthetical statement not even separated from the previous statement by a period, which you so nicely sliced off from the block of text.
Reminds me of a few particular miss-translations of political documents by the same error.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Quick question regarding pollution
My apologies.
Re: Quick question regarding pollution
apology accepted.FishSandwich wrote:My apologies.
time to check out your youtube videos i think.
-
- Inserter
- Posts: 25
- Joined: Sun Sep 29, 2013 2:03 pm
- Contact:
Re: Quick question regarding pollution
Could it be that machines produce the said amount of pollution per unit produced?
So, whenever your assembly machine crafts one item, it spits out ~3 pollution, same goes for the chemical plant, mining drills, etc.
That way, if you starve your machines of energy they will produce items more slowly, thus producing pollution more slowly, too. That allows the pollution to dissipate into surrounding forests, etc. more easily, so it would decrease the radius of smudge floating around your factory.
So, whenever your assembly machine crafts one item, it spits out ~3 pollution, same goes for the chemical plant, mining drills, etc.
That way, if you starve your machines of energy they will produce items more slowly, thus producing pollution more slowly, too. That allows the pollution to dissipate into surrounding forests, etc. more easily, so it would decrease the radius of smudge floating around your factory.
Re: Quick question regarding pollution
This is it.(energy usage/base energy)*(base pollution)*(pollution multiplier)
Production module adds to the energy usage and pollutionmultiplier at the same time. That is why it makes the pollution so high.