Hello guys,
After updating to latest stable (0.13) or experimental i saw that there is NO Terrain Segmentation,
when i tried creating world then it looks horrible without changing how big bimes will be ?
is there anything i can do about that ??
Where is a terrain segmentation
Re: Where is a terrain segmentation
What are you talking about? As in: "latest" seems to be one of the QUITE old outdated versions where this was a bug... What exact versions do you try?
- bigyihsuan
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Re: Where is a terrain segmentation
Update to the latest version of 0.13.
0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.
I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.
0.13 for a while had a "broken" terrain generator, with terrain segmentation being pretty broken.
I recommend upgrading to 0.14. It's pretty stable at the moment, with the terrain segmentation being fixed, and a better multiplayer, too.
Re: Where is a terrain segmentation
Exact version is 0.13.20TheTom wrote:What are you talking about? As in: "latest" seems to be one of the QUITE old outdated versions where this was a bug... What exact versions do you try?
here is screenshot.
bug maybe or . . . ?
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Re: Where is a terrain segmentation
There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that.
Re: Where is a terrain segmentation
so this means we no longer need that or is the world generation generating terrain segmentation on it's own ?DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that.
Or is there some new World generation overhaul going on in future ?
Re: Where is a terrain segmentation
The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083WyvernX3 wrote:so this means we no longer need that or is the world generation generating terrain segmentation on it's own ?DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that.
Or is there some new World generation overhaul going on in future ?
Re: Where is a terrain segmentation
It has always been like that, as said in the topic you referred to:Xeteth wrote:The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083
As to OP's issue: maybe a screenshot of your map (I can only see your map generation settings) would help us understand your point of view. People don't complain much about it since it was broken in 0.13 then fixed in 0.13.13-ish. I believe map generation is quite polished now and I can't remember reading anything about an overhaul from the developers.Klonan wrote:As a clarification: This generation is how factorio has always worked, and isn't a bug.
Re: Where is a terrain segmentation
Basically terrain segmentation setting is gone.Sephrat wrote:It has always been like that, as said in the topic you referred to:Xeteth wrote:The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - viewtopic.php?f=5&t=31083As to OP's issue: maybe a screenshot of your map (I can only see your map generation settings) would help us understand your point of view. People don't complain much about it since it was broken in 0.13 then fixed in 0.13.13-ish. I believe map generation is quite polished now and I can't remember reading anything about an overhaul from the developers.Klonan wrote:As a clarification: This generation is how factorio has always worked, and isn't a bug.
It was useful to define how big monotonic areas you want for those who like huge deserts for example.
- thereaverofdarkness
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Re: Where is a terrain segmentation
This seems counter-productive. Probably the issue was due to the large modifier used, something like 16x or possibly even higher. When you set the terrain segmentation to very low, you can travel for over an hour before seeing the biome change once, yet with the default setting it'll change multiple times within just your own view distance. They should apply a 4x modifier to the default setting and then use 4x difference for each setting. Result: very low = 64x original biome size (still not even that large), high = same as normal before the change, very high = as high as you'd ever actually want it to be.DaveMcW wrote:There was a bug in early 0.13 versions when setting terrain segmentation to low. The fix was to remove the option to do that.