Have anyone managed to use a circuit network to alter or make use of electricity?
I'm thinking about drafting an experimenting network that:
1. Will consume electricity in the the priority of Solar Panels > Accumulators > Steam Engines.
2. Will recharge Accumulators by Solar Panels alone, and not Steam Engines.
* It is different from the default electricity priority by using Accumulators to their fullest before Steam Engines start running and not recharging them until Solar Panels can draw electricity to spare, taking priority over Steam Engines. It is a step instead of removing them, keeping Steam Engines as backup only.
Not too sure how to go about it yet. I'm thinking Smart Inserter (Circuit connected) into Boiler, not fuel it until accumulators are nearly depleted, but I'm not sure what Circuit condition will it require. It will effectively leave the Boiler without fuel until all Accumulators capacity runs out, if at all.
I'm also not sure how to control the recharge of Accumulators either.
Anyone with thoughts or suggestions?
The only circuit network I've built was made to turn on a Water Pump when a Storage Tank goes beyond 2000 units.
circuit network to alter electricity consumption
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- Burner Inserter
- Posts: 14
- Joined: Fri May 20, 2016 6:07 am
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Re: circuit network to alter electricity consumption
Take a look at this wiki page: https://wiki.factorio.com/index.php?tit ... priorities
It shows a couple different ways of accomplishing what you want. I have only tried the "old" way as this wiki states, but it worked!
It shows a couple different ways of accomplishing what you want. I have only tried the "old" way as this wiki states, but it worked!
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- Burner Inserter
- Posts: 14
- Joined: Fri May 20, 2016 6:07 am
- Contact:
Re: circuit network to alter electricity consumption
I appreciate the lead! It seems this discussion have been around for a long time before I started playing.