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generalmek
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steam

Post by generalmek » Tue Jan 14, 2014 12:12 pm

when you start selling into steam?

kovarex
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Re: steam

Post by kovarex » Tue Jan 14, 2014 12:40 pm

When the game is good enough and we get through.
Two months ago we estimated to be in two and half months. Now we estimated it to be in two months minimum :)

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Re: steam

Post by Gammro » Tue Jan 14, 2014 2:22 pm

kovarex wrote:When the game is good enough and we get through.
Two months ago we estimated to be in two and half months. Now we estimated it to be in two months minimum :)
So at least 4 more months :)
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Dysoch
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Re: steam

Post by Dysoch » Tue Jan 14, 2014 8:50 pm

Give it at least 7-8 months. Its advisable to have multiplayer before steam, and that takes 6 months (think the devs said that) plus 1-2 months optimizing it for steam and balancing multiplayer!

As for steam workshop, i advised to use it only for maps. It has a data limit (dunno how high) so that takes larger mods out of the workshop. I suggest the same features as the base game updates. On a server that the game accesses
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Re: steam

Post by n9103 » Wed Jan 15, 2014 1:17 am

Dysoch wrote: so that takes larger mods out of the workshop
Not really. Just makes you break up huge all encompassing mods into contained pieces.
Also, nothing says you can't have one mod require another. Just means you'll get more false reports if each mod isn't fully self-contained.
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Re: steam

Post by Balinor » Wed Jan 15, 2014 12:31 pm

Dysoch wrote:Give it at least 7-8 months. Its advisable to have multiplayer before steam
This is a fallacy. Plenty of singleplayer games are very successful on steam. Ultimately the process of getting onto steam changes with time so the best time for getting onto steam is when the devs really feel ready to start the push. Additionally getting accepted by steam isn't the same as releasing on steam as you can be accepted and still not release for a year or more.

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Re: steam

Post by Garm » Thu Jan 16, 2014 2:13 am

2 Balinor

I concur

While MP is a nice addition I do not believe it is a necessity for Steam release. Nor does it mean that devs should stop working on it. I believe it is best for the game is to have a very solid groundwork for maximum enjoyable experience. As long as devs believe that any feature is added to solidify the game I am fine with it, I just dont want to see half-baked features being added because of checklist "We need to have this because it's a gaming buzzword"

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Re: steam

Post by Ardagan » Mon Jan 20, 2014 4:56 am

1) I don't get MP here
2) IMHO this game is awesome and worth buying without MP (that's what I did)
3) You want to add MODs sharing before going to steam

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Re: steam

Post by Pandamonium » Mon Jan 20, 2014 7:53 am

kovarex wrote:When the game is good enough and we get through.
Two months ago we estimated to be in two and half months. Now we estimated it to be in two months minimum :)

I just bought the game, will we be able to transfer the existing account into the steam version when it goes into steam?

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FreeER
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Re: steam

Post by FreeER » Mon Jan 20, 2014 9:14 am

Pandamonium wrote:
kovarex wrote:When the game is good enough and we get through.
Two months ago we estimated to be in two and half months. Now we estimated it to be in two months minimum :)
I just bought the game, will we be able to transfer the existing account into the steam version when it goes into steam?
An older post:
kovarex wrote:Hello, if we get to steam, we will give Steam keys to anyone who bought the game, naturally (https://www.factorio.com/faq).
We are not in the regular greenlight campaign, as we didn't feel like we could complete with others games there, but we plan to start the campaign soon (probably january).

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Re: steam

Post by Pandamonium » Tue Jan 21, 2014 3:08 am

FreeER wrote:An older post:
Awesome! Thanks for that info!

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