Oh yeah, it 100% is. They use 3/s when firing, but nothing at all while idling. And even the largest waves of biters like deathworld artillery-caused rushes rarely last more than maybe 10-15 seconds for a single rush (continued artillery fire will, of course, cause a coninuous stream of biter attacks).FuryoftheStars wrote: ↑Fri Jan 27, 2023 11:28 pmI feel like part of this is because of how little fluid flamers use per second.NoaAldritt wrote: ↑Fri Jan 27, 2023 8:33 pmTL;DR: Flamethrowers OP, and a nice mix of flamers and lasers is the way to go.(Imo)
A pumpjack at the absolute minimum will produce 2/s, so if you say a turret fires for 15 seconds every five minutes, then every five minutes:
the turret consumes 3/s x 15s=45 oil
the pumpjack produces 2/s x (60x5)=600 oil.
This single pumpjack could cover 13~ turrets firing at that pace.. And then you can add speed modules to it. And beacon it. And that's when you realize that, most of the time, you're only activating like, 4-8 turrets at a time for any given attack on any given part of your wall, and that most of those attacks are more like 2-4 seconds, not 15.
Efficiency at it's best!