Nostalgia..

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brogild
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Nostalgia..

Post by brogild »

I'm finding myself sort of outside of the Factorio community at present because I decided to play with some old Factorio versions and have got stuck there - at 0.14 to be precise. The reason is that I quite like the Alien Artifact thing, it means I have to go and destroy some biter nests at some point, even though I avoid this in the earlier part of the game in order to keep evolution down. Without this the biters feel a bit irrelevant unless they attack you.

Maybe I'll get over this at some point, but at present I'm stuck in 2016/2017. My question is whether anyone else still likes the old stuff.

Kyralessa
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Re: Nostalgia..

Post by Kyralessa »

Have you considered updating and using a mod that restores the alien artifacts?

This one, for instance, says it makes the aliens drop artifacts which you can craft into space science packs, I guess as an alternative to launching rockets:

https://mods.factorio.com/mod/AlienSpaceScience

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Re: Nostalgia..

Post by Serenity »

If you build big you still need to out and kill biters just for the necessary space

brogild
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Re: Nostalgia..

Post by brogild »

Kyralessa wrote:
Mon Sep 27, 2021 1:31 pm
Have you considered updating and using a mod that restores the alien artifacts?

This one, for instance, says it makes the aliens drop artifacts which you can craft into space science packs, I guess as an alternative to launching rockets:

https://mods.factorio.com/mod/AlienSpaceScience
I may use this when I decide to move forwards again, the difference is that with this mod the Artifacts are optional, whereas before 0.15 it was a necessity to go out and grab at least 260 artifacts so you could carry on researching towards the Silo and Rocket. It makes a nice waypoint in the game that after about 10 hrs of intense building (I'm no speedrunner), I get to jump into the car and go and destroy a certain number of nests - then it's back home for more building..

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Re: Nostalgia..

Post by Amarula »

brogild wrote:
Mon Sep 27, 2021 1:11 pm
I'm finding myself sort of outside of the Factorio community at present
But not really outside because there is no wrong way to play.
brogild wrote:
Mon Sep 27, 2021 1:11 pm
at present I'm stuck in 2016/2017
I think I may download 0.14 and travel back in time to join you...
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Re: Nostalgia..

Post by brogild »

Serenity wrote:
Mon Sep 27, 2021 1:51 pm
If you build big you still need to out and kill biters just for the necessary space
It was finding additional oil, rather than building space, that meant I had to expand. I used up most of the good stuff building my first rocket but then found out that even 30 wells pumping at 0.1/s couldn't produce enough plastic to improve the initial build rate much. So I went out and killed even more nests than the first 260, which made them evolve to the point that I needed a tank instead of just the car.

I think I just like that initial biter hunt, it's a satisfying waypoint before the silo and rocket build.
Serenity wrote:
Mon Sep 27, 2021 1:51 pm
If you build big you still need to out and kill biters just for the necessary space

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Re: Nostalgia..

Post by Tertius »

I got Factorio after the 1.1 release and just pondered a few minutes how it would be if I had to harvest stuff from biters. There are pro and contra arguments, and in the end I feel it more a chore than a challenge, because it isn't possible to automate this task if harvested stuff was continually required for ongoing research or whatever.

It would also make it impossible to advance gameplay if I chose to create a map without enemies, which I did for my first walkthrough and for some later as well, because I don't like the threat they are. I like to focus on factory design and building. Factory building is what I like most in Factorio. Keeping off enemies is somewhat distracting.

However, there could be more gameplay around enemies. Currently, they just breed, gather and attack. They only get on my nerves, nothing more. It's somewhat one-dimensional. If I were able to conquer them and get access to their well-guarded base where some interesting immovable optional building or technology is hidden, things could be different.

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Re: Nostalgia..

Post by brogild »

Amarula wrote:
Mon Sep 27, 2021 2:05 pm
I think I may download 0.14 and travel back in time to join you...
It's an interesting experience. The secret is not to arouse the biters too much until you really need to get those 260 Artifacts, so at that point the nearby nests are not far evolved and can be destroyed by using the car and piercing ammo. (and plenty of health packs)
This also has the effect of creating a biggish space around your base that can be used for post-rocket expansion.

I've sort of felt that I was going against the developers by preferring an older version, but now that the game is mature, a Factorio Classic Club would not be out of place.

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Re: Nostalgia..

Post by brogild »

Tertius wrote:
Mon Sep 27, 2021 2:22 pm
I got Factorio after the 1.1 release and just pondered a few minutes how it would be if I had to harvest stuff from biters. There are pro and contra arguments, and in the end I feel it more a chore than a challenge, because it isn't possible to automate this task if harvested stuff was continually required for ongoing research or whatever.

It would also make it impossible to advance gameplay if I chose to create a map without enemies, which I did for my first walkthrough and for some later as well, because I don't like the threat they are. I like to focus on factory design and building. Factory building is what I like most in Factorio. Keeping off enemies is somewhat distracting.

However, there could be more gameplay around enemies. Currently, they just breed, gather and attack. They only get on my nerves, nothing more. It's somewhat one-dimensional. If I were able to conquer them and get access to their well-guarded base where some interesting immovable optional building or technology is hidden, things could be different.
That's sort of the crux of my enjoyment of 0.14, after building the bulk of your base you had to go out and 'interact' with the biters to get their goodies. Not so much that they became overwhelming, just a few skirmishes and then back to base for tea and medals ( Blackadder IV)..
..It would also make it impossible to advance gameplay if I chose to create a map without enemies
You can't remove enemies in 0.14, so they will always be there for harvesting, but you can make them peaceful so that it's possible to get right up to a nest before you start shooting. Thankfully they don't become globally aggressive once aroused - so this can be done with every nest once newly spawned aggressors are killed.

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Silari
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Re: Nostalgia..

Post by Silari »

Tertius wrote:
Mon Sep 27, 2021 2:22 pm
I got Factorio after the 1.1 release and just pondered a few minutes how it would be if I had to harvest stuff from biters. There are pro and contra arguments, and in the end I feel it more a chore than a challenge, because it isn't possible to automate this task if harvested stuff was continually required for ongoing research or whatever.
Research prior to 0.15 was limited - no infinite techs and not as many techs, and only 4 science pack types - 1 + 2 + 3 + alien. You really only needed to gather a few hundred artifacts and you could complete all the research. Nothing was continually required, because you finished science entirely (and rockets weren't even automatable yet, you had to manually launch them every time).

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Re: Nostalgia..

Post by brogild »

Silari wrote:
Mon Sep 27, 2021 5:01 pm
Research prior to 0.15 was limited - no infinite techs and not as many techs, and only 4 science pack types - 1 + 2 + 3 + alien. You really only needed to gather a few hundred artifacts and you could complete all the research. Nothing was continually required, because you finished science entirely (and rockets weren't even automatable yet, you had to manually launch them every time).
The few hundred artifacts (260 without performance modules) are needed to research the Silo, beyond that quite a large number are needed to research all of the remaining technologies, also some of the later items (eg fusion reactor and Level 3 modules) need artifacts to build. I haven't quite got to those later stages and I suspect that biter evolution will become a big problem when I kill enough nests to get these.
There are no infinite technologies though.

The post-rocket scenario is limited though. It seems that Space science sort of filled the hole left by removal of artifacts and this is reflected in the mod mentioned above. What is missing from 0.14 is something to be obtained from launching a rocket ie, a motivation other than counting launches.

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Re: Nostalgia..

Post by ssilk »

I remember playing it and finally I managed to kill a big nest and I was so proud when I collected my stuff. I was looking how the labs proceed with this precious material. And then … the research stopped. I was missing one (1) dammed egg! :lol:

Ya, that was somehow cool and frustrating at the same time.
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Re: Nostalgia..

Post by brogild »

ssilk wrote:
Tue Sep 28, 2021 5:14 am
I remember playing it and finally I managed to kill a big nest and I was so proud when I collected my stuff. I was looking how the labs proceed with this precious material. And then … the research stopped. I was missing one (1) dammed egg! :lol:

Ya, that was somehow cool and frustrating at the same time.
It pays to calculate in advance how many Artifacts you need (260) before proceeding on to research the silo, then you can get them all in one go rather than having to go out on a hunt again.
It's possible to get by with less artifacts using productivity modules, but this is not an easy calculation, and 260 is not too hard to get.

It also pays to leave the nests alone until that one big hunt, just have walls and turrets to prevent incursions. This way the nearby nests are not too angry (or big) when I go after them.

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