Alt-F4 #48 - Angel's Automated Unit Tests

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AlternativeFFFF
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Alt-F4 #48 - Angel's Automated Unit Tests

Post by AlternativeFFFF »

After a long while, an ancient contributor by the name of Lovely_Santa is back in his writing pen! We’ve last heard from our hero all the way back in Issue #2 where he was experimenting with the modding abilities of the new (at the time) spidertron. This time, he actually stays on the topic of Angel’s mods, while writing about something completely different …

Continue reading: https://alt-f4.blog/ALTF4-48/

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ptx0
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Re: Alt-F4 #48 - Angel's Automated Unit Tests

Post by ptx0 »

have you considered making a (python, lua, some other language) test framework that loads up a Lua interpreter and helps run unit tests without loading up the entire game? i can see that being a big burden of initial development work but once it's done, would be very useful... even Wube could implement a mod test mode.. jarg implemented the VScode debug mode, this would be similarly scoped.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
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