Yes, they are. Thats just how accumulators work. Always 100% until theyre empty.iceman_1212 wrote:@Distelzombie Are your setups running at 100% electricity satisfaction for the duration of the test (and then immediately falling to zero when energy runs out)? Or are there prolonged periods of operation of the test setups below 100% electricity satisfaction. Production rates of beacon-based setups are more harshly penalized by <100% electricity satisfaction than those with no beacons. Also, can you elaborate on inaccuracies in the in-game power graph? Would be helpful to be aware of any issues generally speaking.
Inaccuracy in the power graph menu thing are:
A thing can use 1.99MW and the graph would show 1.9MW.
A thing can use 10.9MW and the graph would show 10MW.
Thats why I first tried to stay under 1MW.
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EDIT: Ok i found a way to count the packs. Coincidentally even individually. Im now testing if they work consistently.
However, apparently these inaccuracys are in every number ingame. So also in the count im doing.