Oh yes, me too!Cloner wrote:Mmmm i like thiskovarex wrote:...personal roboport
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Oh yes, me too!Cloner wrote:Mmmm i like thiskovarex wrote:...personal roboport
That's not very realistic however, as the current third rail power systems probably wouldn't be able to handle transmitting power over them for purposes other than running trains.JoeSchmoe wrote:Electric Train Engine w/ Electric Rails.kovarex wrote:I totally agree with your points, and there are plans (not official) for the (far) future to solve this issues.
There are going to be ways, 1 or 2 major releases in the future to do it more centralised.I have a plan for much alternative convenient rail placing mechanism.vitalyb wrote: 3) Create a rail all the way to the new baseWell this is one thing I don't have plan for, but this is the less annoying I guess. But who knows what will the future bring.vitalyb wrote: 4) Pass power via power poles
Electric Rails could therefore expend the electrical network.
Realistic as in real life, or works in the game? This is a game, so realism isn't high up there. Stranded alone with nothing but some scrap iron plate, you can build a huge factory and train system...Graypup wrote: That's not very realistic however, as the current third rail power systems probably wouldn't be able to handle transmitting power over them for purposes other than running trains.
What's the point to land on the poorest site of the planet?Bleda wrote:Resource fields should get bigger as the distance to the starting area increases. This way you are still forced to get out and explore, but you don't get to that point where your resource usage is so big that the fields deplete faster than you can connect others. If you go really far out you should be rewarded with huge and rich fields, where building up a sophisticated outpost is worthwile.
Makes sense to me. I'd like new types of minerals (needed for advanced recipes/can replace other resources in some recipes) to spawn quite some distances away from the starting area as well, to promote long distance logistics.Bleda wrote:Resource fields should get bigger as the distance to the starting area increases.[...]
Possible reasons:hitzu wrote:[…]What's the point to land on the poorest site of the planet?
Bleda wrote:Resource fields should get bigger as the distance to the starting area increases. This way you are still forced to get out and explore, but you don't get to that point where your resource usage is so big that the fields deplete faster than you can connect others. If you go really far out you should be rewarded with huge and rich fields, where building up a sophisticated outpost is worthwile.