Coming back after a few year Hiatus, Differences between .16 and 2.0?
Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?
For me, it seems every release of Factorio breaks all my mods by game standards. And yes 2.0 broke way more then what seems normal, to be fair I have not checked in the last few days maybe I do that before I finish this post. Checked, and more updates, and more fixed, but Long Reach is still 1.1 Now when I added Long Reach after watching a YouTube video I never really noticed any change but now after many 2.0 runs I notice how much I used to use Long Reach and god I miss that mod. I know this is kind of Off-topic, sorry.
Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?
That's to be expected on any major release, no matter the game.
https://mods.factorio.com/mod/far-reach
It became partly redundant with the new map view in 2.0. Still useful because when not in map view, the unlimited reach is missed
Koub - Please consider English is not my native language.
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Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?
If Space Age doesn't appeal to you I recommend staying at 1.1. Biggest reason is the real fluid system.
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Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?
Maybe you could go through every FFF from the announcement of Space Age to release of Space Age and read them all like I did so you know what the changes are (as a bonus, you can find out whether buying the Space Age DLC is worth it) including the QoL ones which will come in the base game (2.0 update) such as 16-directional straight rails.
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.