Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up.
A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you think you will need. Then at every outpost you have a circuit network that only fills up their chest to 50 of each item.
This would save me 3-4 slots worth of ores on all my other trains.
Outpost Supplies - Help Needed
Re: Outpost Supplies - Help Needed
Or just make your ore train 1 car longer. Depending on where your pickups are there are 100 ways to skin this cat.creekz wrote:Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up.
A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you think you will need. Then at every outpost you have a circuit network that only fills up their chest to 50 of each item.
This would save me 3-4 slots worth of ores on all my other trains.
Re: Outpost Supplies - Help Needed
imajor wrote:I also used filters. It works well, but to be honest I found it annoying to set up for each new wagon I send to the train network (copy-paste with shift right-left helps, but still far from perfect). I hope the circuit network improvements in 0.13 will offer a solution to this so that I won't need to set up the filter for each wagon.
On the unloading side I simply used a small circuit network, so the smart inserted was only unloading repair packs if there was like less than 50 at the outpost.
Right next to my supply train loading station, I have a short section of unconnected track where I've placed a supply train whose only job is to be a copy-paste template. That way I just make a new train and copy paste from the template train that's sitting there instead of having to wait for or track down an existing supply train.
I do this with oil trains as well (my wagons are filtered for 1/2 oil and 1/2 empty barrels) - have a template train wagon sitting on some unconnected track.
Re: Outpost Supplies - Help Needed
This is what I currently do - I have a small supply train which just does a loop of all my outposts. The nice thing about this setup, imo, is that you really don't need that many supplies circulating so it's a waste to allocate slots on all your trains for that stuff - a single or double stack of turrets and walls in a single supply train making a full circuit loop of 20 or even 50 outposts is basically sufficient. If you find you need more, you just duplicate the train. The other nice thing is that if you have dedicated trains you can put more junk on it (so mine typically have everything needed to repair any part of any outpost, so it's got extra power poles and inserters and belts and drills and pumpjacks and beacons and pipes and roboports in addition to the obvious stuff - turrets, walls, repair packs.creekz wrote:Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up.
A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you think you will need. Then at every outpost you have a circuit network that only fills up their chest to 50 of each item.
This would save me 3-4 slots worth of ores on all my other trains.
A related trick I've been using is that on my outpost-building train (the one with FARL), the first two wagons are identical to the supply-train wagons. When I build a new outpost, I blueprint the supply-unload station down, and park the FARL in there, and then all the ingredients for the base get unloaded right off the bat, so it's easy to blueprint down the rest of the outpost, and the outpost starts out pretty well stocked.
A mini-related trick that tacks on to that is: not every outpost needs mining drills or pumpjacks or pipes or beacons - for that stuff, my unload station blueprint comes with the inserters rotated sideways so they don't do anything. If I'm building an oil outpost, I'll just rotate the pipe inserters and the pumpjack inserters so they are functional, and then it will unload the appropriate items from the FARL as well as be automatically restocked by the supply train later.
Re: Outpost Supplies - Help Needed
That is exactly what I'm planning to do on my next pt (if 0.13 won't make it easier)ribsngibs wrote:Right next to my supply train loading station, I have a short section of unconnected track where I've placed a supply train whose only job is to be a copy-paste template. That way I just make a new train and copy paste from the template train that's sitting there instead of having to wait for or track down an existing supply train.
That is a good idea, but then each time you build a new outpost, you need to add a new station to your service train, is that correct? Not a big deal, but somewhat more trouble than I'm hoping for.creekz wrote:Im planning on making a dedicated train for supplies only, so instead of wasting several slots on my regular trains I just have the one train that refills every outpost and comes back to base to fill itself up.
A single train could hold 1,000 walls, 1,000 turrets, 1,000 power poles etc, whatever you think you will need. Then at every outpost you have a circuit network that only fills up their chest to 50 of each item.
This would save me 3-4 slots worth of ores on all my other trains.
Re: Outpost Supplies - Help Needed
Looks like v 0.13 will work great for output resupply
Re: Outpost Supplies - Help Needed
If you use filters a lot (for wagons), then the FastFilterFill mod really is a huge help (orzelek mentioned it already).
You can also shift-right-click a wagon and then shift-left-click another wagon to copy the filter settings from one to the other.
You can also shift-right-click a wagon and then shift-left-click another wagon to copy the filter settings from one to the other.
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick
Re: Outpost Supplies - Help Needed
Apparently today's FFF is relevant https://www.factorio.com/blog/post/fff-140