Has anyone played with this idea? So something like this for a "classic" 4way:
Downside is of course balancing the belt, my initial "balancers" quickly became a large mess..
Any thoughts/ideas?
I played a couple of hours and the benefits are of course nice - you can inject anywhere in the bus into any line (fwd or back). Essentially a circular belt feels like a pipe Bi-Directional belt bus
- BlueTemplar
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Re: Bi-Directional belt bus
Yeah, and looping belts become essential when dealing with looping recipes, like in the infamous Pyanodons.
Here's my Alien Life game :
(at that point, part of the vertical bus hadn't been fully placed yet)
Here, stone-related items are partially looped directly, partially by using trains.
Also, belt loops obviously become mandatory when using the advanced technique of
Here's my Alien Life game :
(at that point, part of the vertical bus hadn't been fully placed yet)
Here, stone-related items are partially looped directly, partially by using trains.
Also, belt loops obviously become mandatory when using the advanced technique of
car belts
.BobDiggity (mod-scenario-pack)