Bi-Directional belt bus

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vesoljc
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Bi-Directional belt bus

Post by vesoljc »

Has anyone played with this idea? So something like this for a "classic" 4way:
11-06-2024, 14-12-18.png
11-06-2024, 14-12-18.png (6.43 KiB) Viewed 403 times
I played a couple of hours and the benefits are of course nice - you can inject anywhere in the bus into any line (fwd or back). Essentially a circular belt feels like a pipe :)

Downside is of course balancing the belt, my initial "balancers" quickly became a large mess..

Any thoughts/ideas?
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BlueTemplar
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Re: Bi-Directional belt bus

Post by BlueTemplar »

Yeah, and looping belts become essential when dealing with looping recipes, like in the infamous Pyanodons.
Here's my Alien Life game :
(at that point, part of the vertical bus hadn't been fully placed yet)
pyAL_stone_loop_annotated.png
pyAL_stone_loop_annotated.png (1.71 MiB) Viewed 376 times

Here, stone-related items are partially looped directly, partially by using trains.

Also, belt loops obviously become mandatory when using the advanced technique of
car belts
.
BobDiggity (mod-scenario-pack)
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