That would be relevant for multiplayer. Different GPU from different vendors might not even get anywhere close to the same result because they round floats differently. (Do they? I know intel and amd cpus do. Anything that relies on the lowest bits of a float will desync.)ssilk wrote: ↑Sat Oct 16, 2021 8:54 am @mrvn: it is much more complex very fast. For example a different number of GPU-kernels can make a difference in result, if they are not somehow synchronized. This synchronization can become super complex (number of kernels is just one factor of many) for quite simple tasks.
But I was talking about running the same game on the same hardware again. You have the same number of GPU-kernels then.