Totaly new player -> setting up a game

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Royalis
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Totaly new player -> setting up a game

Post by Royalis »

Hi there,

I was wondering what the ideal settings would be for a totaly new player on a total new map. I like the challange of some biter's and spitter's around me, but I also want to learn the game without getting killed every second.

Suggestions are very much welcome!

Cheers,

Roy

P.S. what does 'Terrain Segmentation' do exactly?

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Re: Totaly new player -> setting up a game

Post by Boogieman14 »

Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: Totaly new player -> setting up a game

Post by Royalis »

Boogieman14 wrote:Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
Does this meen I always have to attack a nest first before they agro me?

And do you suggest keeping every other setting on normal/medium/regular?

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Re: Totaly new player -> setting up a game

Post by Salmelu »

Royalis wrote:
Boogieman14 wrote:Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked.
Does this meen I always have to attack a nest first before they agro me?

And do you suggest keeping every other setting on normal/medium/regular?
They will never attack your base, only if you come too close to theirs.

I'd suggest you having most of the setting on normal/regular/medium for the first time, maybe you can try to set starting area to something bigger - it gives you more bigger starting area, that means free of enemies. And last thing, you shouldn't set water to very high, or you may end on an island (if you are as unlucky as me, you'll discover it after 10 hours in game)

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Re: Totaly new player -> setting up a game

Post by Boogieman14 »

Royalis wrote: Does this meen I always have to attack a nest first before they agro me?
Yep. Without that checkbox, biters will agro on pollution clouds (and occasionally a roaming group might cross your path). With that checkbox, they'll just hang around their spawners, chilling until you come shoot them up.
And do you suggest keeping every other setting on normal/medium/regular?
For your first game, yeah, don't mess with those settings. You'll end up with an abundance of resources in your starting area, giving you ample opportunity to learn them game. For your later games, you can mess with those settings all you want.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: Totaly new player -> setting up a game

Post by Royalis »

Thanks Salmelu,

I'll try that. Cya in 10 hours :P

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Re: Totaly new player -> setting up a game

Post by Royalis »

Thanks Boogieman14,

I think I leave the box unticked and go for a 'normal' game tho, because I like some challenge while learning :). I might regret it later tho :P

Thanks again for taking your time to reply!

Roy

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Re: Totaly new player -> setting up a game

Post by Boogieman14 »

Yeah, especially when you set the starting area as big as possible, you won't see biters very early unless you're very unlucky.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: Totaly new player -> setting up a game

Post by OBAMA MCLAMA »

If you want the challenge of biters/spitters around you, i would just go with default settings ;)

Just remember, when the red haze (when you have pressed alt and turned on more information) reaches a enemy biter base, they will start to send groups to attack you.

In which case, just start placing turrets with walls around them. Separate them by 1 tile because biters can attack over 1 wall, and be careful of spitters.

Default settings (new game > start) will provide a little challenge for you on a long play session.
When i stream twitch i always answer questions and try to help, come visit me.

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Re: Totaly new player -> setting up a game

Post by Xterminator »

Pretty Mich just like everyone else said. Normal settings for everything should work fine. You could increase the starting area a little bit though if you want more room to build initially. :)

Good luck, and keep us updated on how your game goes!
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Re: Totaly new player -> setting up a game

Post by GewaltSam »

Maybe it could be helpful to know that you can turn peaceful mode on/off with a console command in a running game; so if it's starting to get too ugly, you can still stop the attacks and find a solution without them nomming on your base all the time :)

I lost my first factory to biters... It wasn't lost per se, but the constant attacks on my gun turret walls ate all my resources, and laser turrets where too far on the horizon. So I abandoned ship :mrgreen:

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Re: Totaly new player -> setting up a game

Post by n9103 »

My personal console commands reference:

Code: Select all

# Preface all console commands with /c in .11.0+

# To address commands to multiplayer environments
# game.players[1] or game.getplayer(1) or game.getplayer("name")

# Set player to white
game.player[1].color = {g=1,b=1,r=1,a=.9}

# remove old player
game.removeofflineplayer("username")

# Technology and Recipe unlocking
game.player.force.resettechnologies()
game.player.force.resetrecipes()
game.player.force.enablealltechnologies()
game.player.force.enableallrecipes()
game.player.force.researchalltechnologies()
game.player.force.technologies["technology-name"].researched = true

# cheating
game.player.force.manualminingspeedmodifier = 200
game.player.force.manualcraftingspeedmodifier = 200
game.speed = 2
game.freezedaytime()
game.alwaysday = true
game.peacefulmode = true
game.killallenemies()
player.insert{name="item-name", count=1}
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Totaly new player -> setting up a game

Post by LordFedora »

I would like to note, that many of those commands are broken in 11.x, due to the player becoming players

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Re: Totaly new player -> setting up a game

Post by Royalis »

Thanks for the reply's guys! The normal settings with a 'big' starting area seem to be pretty well balanced for me with just enough challange and some room for error. I started over a few times because my bases became a bit too crowded with conveyor belts, but i'm learning and got a pretty steady game going right now.

Realy enjoying it so far!

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Re: Totaly new player -> setting up a game

Post by n9103 »

LordFedora wrote:I would like to note, that many of those commands are broken in 11.x, due to the player becoming players
I would like to note that there's a commented out comment about fixing that at the top of the command list. :P
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Totaly new player -> setting up a game

Post by LordFedora »

It's players in single player mode well iirc

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Re: Totaly new player -> setting up a game

Post by n9103 »

Only in games that were used in Multiplayer.
Worked just fine in strictly singleplayer games.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Totaly new player -> setting up a game

Post by LordFedora »

ahhh, there's my problem then, i don't have a map right now that wasn't at one point a multiplayer game

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Re: Totaly new player -> setting up a game

Post by n9103 »

That'll do it.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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