This. Oh my god this. The fact that *power armor* is upgradable and tanks *aren't* is as perplexing as it is infuriating. Seriously. Personal shields, personal lasers, why can I have a *fusion reactor* strapped to my back but can't use it to power tanks and vehicles?Serenity wrote: ↑Wed Jan 02, 2019 12:21 pmOn the one hand it's annoying. On the other hand there is a serious balance issue when the tank's main gun is worse than its support weapon.
Yeah the machine gun is great, but it's really too great. I'm not sure about removing the bonus entirely though. Maybe drastically reducing it would have been fine
And while it's truly that the tank is bad in the end game it's awesome when you get it. What is needed to make it stay competitive a bit longer is some research to improve its armor. Or even better a vehicle grid and modular armor inserts or shields
How's this for easy: let the tank turret *be a turret* that you put in an empty slot? And yeah, that means there should totally be a "tank cannon turret" that uses shells instead of bullets. Like have 2 turret slots to install a turret into a tank and then just switch them out for your playstyle; cannon and machine gun, laser and flame thrower, artillery and cannon, *go nuts*.
Heck, you could even do crazy stuff like put a roboport or radar in one or both of the two slots!
The fact that biters can set way points and auto attack in groups and we *we can't* have a group of automated tanks go to a way point and wreck stuff always rubbed me the wrong way. The point of factorio is to automate stuff... that's the thing with logistics bots. The artillery turret/wagon was a step in the right direcrion, but the cold hard fact is that we have turrets, we have logistics pathfinding, and yet we have to manually drive tanks. Ugh.