People who shout 'FACTS' like it's some sort of talisman that means God is on their side are, in fact, usually idiots. It's a useful insight into a common behavior, and the person in question had very much earned it. If you don't like that - tough. Grow up. Get a clue.
Because leaving the code alone and assets in place means zero work whereas ripping them out involved work? Because ripping them out meant mods that use/rely on the pickaxe have to be updated the same to even work at all? Which is more work. Exactly what do you imagine Wube having to do to maintain a feature that is just left 'complete as is'? Do you think they're about to overhaul mining in a way that the manual mining side of things will need work/maintenance?As to your rebuttal:
[*]Yes, removing the durability so one pickaxe lasts forever does make it less annoying. Does nothing to change the fact that it is of limited utility at best and loses all utility the moment you complete for first construction bot. You call it bad cost/benefit analysis. Please present us a cost/benefit analysis for retaining the pickaxe. Try to be objective and not include how you feel about having it in the game.
Try reading the OP for this thread that covered exactly this? Sure, I could write it better, clean it up a bit, but if you work on your reading comprehension some, you might just manage to figure out what I was saying about Factorio's theme and the place the pickaxe has in it. Because I've already laid exactly that out.[How does the pickaxe fit in thematically into the game? A proper thematic tool would have been a multitool, or perhaps a ruler, or a micrometer. Those are all make much sense when you think of a factory and the need to build things with precision.
You're being pedantic and haven't watched any remodeling shows where people take sledges to buildings. No, the pickaxe isn't exactly the right tool, but it beats having nothing where you gotta start prying stuff up that're probably bolted/staked into the ground for stability like an inserter. Grats on missing the bit where I said the player character takes no observable action during this process so it's not like we can say what, exactly, the character is doing to remove a building.Removing things by hand does make sense. Our hands are still the greatest multitool ever made. Sure there are lots of things our hands cannot do on their own, however we can use our hands to build the tools that can get the job done. I will grant stating that the pickaxe doesn't make sense for factory item removal was not a very strong argument for removing the pickaxe from the game.
My experience disagrees with your experience. Now what?Not really. If I hadn't decided to play through the tutorial campaign first after buying the game, I wouldn't have known to craft the pickaxe. Soon as I get construction bots going, I stop using the pickaxe and just use the deconstruction planner with my bots. As it stands now, I really don't have much of any reason to make a pickaxe since I use a mod that gives me a Power Armor Mk.2, roboports, fusion reactors, and construction bots right out the gate.
You're also a power player re: my quick categorization of player types. You're not suppose to care about the pickaxe. It isn't for people like you who derive enjoyment from Factorio the way you do. Try expanding your perspective beyond your own myopic self. Try caring about what other people care about for once, simply because they do and it means something to them.
The UI being so badly designed to allow this isn't a problem with the pickaxe but the UI. Which I said in the thread for that FFF. It's like I have to repeat everything for you.If you go back and read the FFF in question, the decision to remove the pickaxe was due to new players using it incorrectly. Clearly, it isn't as direct and informative as you believe.
Oh, so you do understand there are other kinds of play styles out there different than your own. It would be nice if you acted like it. It's confusing that you say something and then keep on like you don't believe your own words.I personally do zero hand mining these days. I can understand why speed runners still hand mine, but that is a play style choice.
You're taking what I said out of context to what I was replying to in order to exposit on random things as if you have a point, but you don't. So good job wasting everyone's time.Cars help you get around your base in speed and style. So too can the tank. The tank also gives you a big massive hp buffer when clearing biters. Again, the tank, guns and etc. help you clear biters if you play with them enabled. Which can be fun to do so when you are bored of building your base and want a change of something to do. They also factor into the game and become useful in multiplayer pvp matches. Now, pvp isn't my thing in this game, but for those who like it, I am sure they would disagree with you as well.