If you make spidertron, please give him 8 legs if there are not any significant difficulties in 8 leg walking compared to 6 legs. Or otherwise it will be insectron, which has not nearly as high street credibility as spidertron.boksiora wrote:Spidertron please!!!!!
0.17 Hype?
Re: 0.17 Hype?
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(つ ◕_◕ )つ GIVE 0.17
( つ ◕_◕ )つ GIVE 0.17
Re: 0.17 Hype?
[Koub] Merged into the hype thread
*Yawn*
*Yawn*
Koub - Please consider English is not my native language.
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Re: 0.17 Hype?
Spidertron has to have 7 legs just to annoy everyone.
Re: 0.17 Hype?
...and a pickaxe where the 8th should be
Re: 0.17 Hype?
It is common that real spiders have 7 legs. They often lose legs in fights with predators or prey animals. Fortunately a spider can grow a new leg. After couple of molts the new leg is functional.
Maybe it could be an interesting damage mechanism in the game. Spidertron could lose legs if it takes certain amount of damage which would decrease the speed and mobility and immobilize spidertron when there were less than 2 legs on side. Player could produce new legs and repair the spidertron after fight.
Re: 0.17 Hype?
Wonder if the game can regrow a lost steel axe?
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Re: 0.17 Hype?
work was started by devs and abandonedRaveman wrote: ↑Fri Nov 17, 2017 2:35 pm
- After your first rocket launch with the satelite, you could have to build a space station. Each subsequent rocket launch could hold modules to build that station. While you're building it bitters could be sending attack waves to disrupt your factory. Those waves would get tougher as you complete more parts of that station.
rejected by devs
This was done before and removed by dev
Re: 0.17 Hype?
All of these are possible via modding. Just throwing that out there.Lee_newsum wrote: ↑Thu Nov 08, 2018 6:45 amwork was started by devs and abandonedRaveman wrote: ↑Fri Nov 17, 2017 2:35 pm
- After your first rocket launch with the satelite, you could have to build a space station. Each subsequent rocket launch could hold modules to build that station. While you're building it bitters could be sending attack waves to disrupt your factory. Those waves would get tougher as you complete more parts of that station.rejected by devsThis was done before and removed by dev
Re: 0.17 Hype?
( つ ◕_◕ )つ
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Re: 0.17 Hype?
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Re: 0.17 Hype?
will spidertron come with a hooked in roboport to fill the gap between early construction bots and roboports?
because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...
bla ty
because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...
bla ty
Re: 0.17 Hype?
There are no axes in 0.17 - so you will never strand with ultra-slow mining speed while building outposts again.
Re: 0.17 Hype?
I'm not particulary hyped for 0.17 - the current game is already so much fun that I don't need to wait and look forward to things. Only thing I'm mildly hyped for is the fluid system rework. Hopefully, this will lead to the fluid system being less of a CPU hog, which is good for folks using megastructures.
Beyond that, the GUI tweaks are nice and will improve things, but they don't change the core gameplay loop. Functionally, Factorio's done as far as I'm concerned. The core is finished, and it's good.
Beyond that, the GUI tweaks are nice and will improve things, but they don't change the core gameplay loop. Functionally, Factorio's done as far as I'm concerned. The core is finished, and it's good.
Re: 0.17 Hype?
I have same feelings. From my point of view Factorio is already ready. I have so used to current UI and functions that I expect new to be more annoyance than better, at least at beginning. Surely there are some very practical new things (but I have many of them already from mods). Tutorials, scenarios, polish of language etc. will certainly be good for new players and important from economic point of view but they not give anything for me. Liquid physics will be interesting, but I do not expect it to be more realistic and I have never had real problems with UPS. I am too lazy to build megabases with UPS issues. I prefer mods which make production chains very complicated instead of just scaling simple production to insanity.Aeternus wrote: ↑Tue Nov 13, 2018 9:37 am I'm not particulary hyped for 0.17 - the current game is already so much fun that I don't need to wait and look forward to things. Only thing I'm mildly hyped for is the fluid system rework. Hopefully, this will lead to the fluid system being less of a CPU hog, which is good for folks using megastructures.
Beyond that, the GUI tweaks are nice and will improve things, but they don't change the core gameplay loop. Functionally, Factorio's done as far as I'm concerned. The core is finished, and it's good.
I would appreciate spidertron if it was animated somewhat realistically. I love the way real spiders walk. I do not expect it chance the game but I would run through the map and just admire the walking animation.
I am sorry for antihype.
Re: 0.17 Hype?
I'm so hyped for spidertron! Pretty please
Though as far as timing from my point of view, the sooner the better. But in reality I know we all want the best most polished game possible. Factorio is and will be a founding father of its genre, and in creating a Classic game, Wube can sure take as long as they want imho I've been following for 3 odd years now, it's amazing to think that sooner or later ©™® now the first beta of the final game may be released. All those #FFF later..
Though as far as timing from my point of view, the sooner the better. But in reality I know we all want the best most polished game possible. Factorio is and will be a founding father of its genre, and in creating a Classic game, Wube can sure take as long as they want imho I've been following for 3 odd years now, it's amazing to think that sooner or later ©™® now the first beta of the final game may be released. All those #FFF later..
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
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0.17 build available?
Is there a playtest version of 0.17 yet?
Re: 0.17 build available?
Not yet. The roadmap post indicates that a release is planned for this month, but there’s no specific date for it.
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Re: 0.17 build available?
Excuse Me !... But it is January already where is the patch lol....
I am Sooooo hoping it comes out tomorrow.
I am Sooooo hoping it comes out tomorrow.