If you want to build different factories why you do not abandon requirement for megabase throughput? At least I think that factorio-optimal megabase is not entertaining way to play at all and prefer realistic-like railworlds with structured production plants instead of maximum throughput. Green world with limited production and active pollution handling would probably also be interesting option. For example by increasing pollution based biter evolution so that player could actually fail if he did not take pollution into account. Maybe it would be interesting idea for larger mod.HurkWurk wrote:until they can solve the performance issues with huge bases, green simply isnt practical, since ultra fast and dense factories are required for the highest throughput per framerate.
I disagree that there are severe issues with megabases. I do not know any games able to handle as large and complex systems ad Factorio. Problem is that because factories are practically free in related to game resources and also easy and fast to build with bots players achieve computing limits in any case. It is hard to believe that if maximum number of entities was ten or hundred times larger gaming would be significantly more entertaining for anyone. It would be just copying of more modules until UPS would drop too low and those who see maximum throughput as only meaningful objective would whine that there are "issues" preventing to build "real megabases".