Is 0.17 the new 1.0?
From FFF #212:
Finally the million dollar question is when will this be in game? Because it's quite a bit of work we already pushed the GUI update to 0.17. On the bright side, this mean 0.16 will come a bit sooner.
Finally the million dollar question is when will this be in game? Because it's quite a bit of work we already pushed the GUI update to 0.17. On the bright side, this mean 0.16 will come a bit sooner.
How ZenKoub wrote:By looking so far in the future, you only miss the present.
0.16 hype as well, obviously .Koub wrote:By looking so far in the future, you only miss the present.
My theory (I've said this a few other places as well, but I can't gaurentee it) is that other features will come in 0.17 as well (although personally the new GUI is pretty cool, and there are also some train features as well). It doesn't sound like the entire development team will be working on the GUI, so i assume they will be working on other features for 0.17 (there are also other possibilities as well, such as them working on a 0.18 or 1.1, or them working on a new game entirely).Hellatze wrote:i dont think 0.17 have worthy feature.
that update aren't worth the hype. new GUI ? they should make it fix years ago, if they could change GUI again, why bother updating it again ?Jap2.0 wrote:0.16 hype as well, obviously .Koub wrote:By looking so far in the future, you only miss the present.
My theory (I've said this a few other places as well, but I can't gaurentee it) is that other features will come in 0.17 as well (although personally the new GUI is pretty cool, and there are also some train features as well). It doesn't sound like the entire development team will be working on the GUI, so i assume they will be working on other features for 0.17 (there are also other possibilities as well, such as them working on a 0.18 or 1.1, or them working on a new game entirely).Hellatze wrote:i dont think 0.17 have worthy feature.
your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
But... who doesn't want nicer-looking crayons?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
The point is that Factorio in the current state is just a simulation, not quite a game yet. There's no end goal and bitters are just a pain and not a part of the bigger picture (which they should be in my opinion). A nice addition in 0.17 would be to add someting to work toward beside launching a rocket (which could be done in 2 hours).Hellatze wrote:your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
What people define as a game tends to vary a lot. In my view, Factorio is definetly a game and would still be one even without "launching the rocket". By your definition, how many other sims wouldn't be games either? Furtheron, speedruns have nothing to do with this question.Raveman wrote:The point is that Factorio in the current state is just a simulation, not quite a game yet. There's no end goal and bitters are just a pain and not a part of the bigger picture (which they should be in my opinion). A nice addition in 0.17 would be to add someting to work toward beside launching a rocket (which could be done in 2 hours).Hellatze wrote:your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
Saves never break. You can always still play them. And the update to 0.16 will really only make it so that there is a "seam" in your world gen, and that's it. Your factory will still work. Both 0.13 and 0.15 were much bigger updates than that.Gergely wrote:Is it worth starting a new game right now when 0.16 introduces that sweet sweet new world gen which most likely breaks all current saves? In 0.17 they might only update their gui. Something similar happened to the multiplayer mode in 0.14 thankfully, behind the scenes.
What are you talking about here?Gergely wrote: while declaring war on what this community is "used to"
fff-191Bilka wrote:What are you talking about here?Gergely wrote: while declaring war on what this community is "used to"
This true and false at once. You can always load a save from the two or three previous major versions.Bilka wrote:Saves never break. You can always still play them. And the update to 0.16 will really only make it so that there is a "seam" in your world gen, and that's it. Your factory will still work. Both 0.13 and 0.15 were much bigger updates than that.Gergely wrote:Is it worth starting a new game right now when 0.16 introduces that sweet sweet new world gen which most likely breaks all current saves? In 0.17 they might only update their gui. Something similar happened to the multiplayer mode in 0.14 thankfully, behind the scenes.
While I do agree that it's a game in the sense that it provides enteirtainment, it fails as a game when it comes to providing goal and endgame. Don't get me wrong, I really like playing it, but I always reach a point where everything seams pointless. After launching the rocket the only thing you can do is setting yourself goals... which in my opinion is a fail for a game. The game should be providing me with goals to work toward (which wouldn't prevent anyone from setting their own goal).Trudel wrote:What people define as a game tends to vary a lot. In my view, Factorio is definetly a game and would still be one even without "launching the rocket". By your definition, how many other sims wouldn't be games either? Furtheron, speedruns have nothing to do with this question.Raveman wrote:The point is that Factorio in the current state is just a simulation, not quite a game yet. There's no end goal and bitters are just a pain and not a part of the bigger picture (which they should be in my opinion). A nice addition in 0.17 would be to add someting to work toward beside launching a rocket (which could be done in 2 hours).Hellatze wrote:your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
Are you kidding me? Factorio is not a simulation. Have you seen a real life person stuffing several oil refineries in his very pocket?Raveman wrote:The point is that Factorio in the current state is just a simulation, not quite a game yet.
I see what you mean. I'm close to launching the rocket in my first game. It will have taken me somewhere between 50 and 60 hours to "win" and I allready know that I'll stop playing that save afterwards. While it would be nice to have more goals to work towards after that, I don't mind that there aren't any (yet). Why? I'm allready planing to do a at least two more runs (try building a main bus and a train world after that). I assume that will take me at least another 40 hours each. Most games will neither take as long to finish nor offer the replayability Factorio has.Raveman wrote:While I do agree that it's a game in the sense that it provides enteirtainment, it fails as a game when it comes to providing goal and endgame. Don't get me wrong, I really like playing it, but I always reach a point where everything seams pointless. After launching the rocket the only thing you can do is setting yourself goals... which in my opinion is a fail for a game. The game should be providing me with goals to work toward (which wouldn't prevent anyone from setting their own goal).Trudel wrote:What people define as a game tends to vary a lot. In my view, Factorio is definetly a game and would still be one even without "launching the rocket". By your definition, how many other sims wouldn't be games either? Furtheron, speedruns have nothing to do with this question.Raveman wrote:The point is that Factorio in the current state is just a simulation, not quite a game yet. There's no end goal and bitters are just a pain and not a part of the bigger picture (which they should be in my opinion). A nice addition in 0.17 would be to add someting to work toward beside launching a rocket (which could be done in 2 hours).Hellatze wrote:your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
I want to build a megabase, but I want it for a purpose. I want to research all techs, but I want them to be usefull. I want to build weapons and tanks, but I want them to be relevant. For me it all comes down to the "now what" empty feeling that I get once the rocket is launched.
We don't need more techs, more entities or better graphics or gui, we need endgame content. That's all.