Is Bullet shooting speed supposed to affect turrets?

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Chthon
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Is Bullet shooting speed supposed to affect turrets?

Post by Chthon »

I've noticed that when I research bullet damage, turrets show the corresponding increase. When I research turret damage, they also show the increase. However when I research bullet shooting speed, they remain at "Shooting speed 10" when you mouse over them.

Laser turrets have a shooting speed increase and damage increase. Are normal turrets bugged in this respect?
BurnHard
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Re: Is Bullet shooting speed supposed to affect turrets?

Post by BurnHard »

The turrets do have a dedicated research named "turret shooting speed"

It's a little bit inconsistent, yes. But try to think of it that way:

To increase the damage of bullets, you have to change eg projectile weight, powder in the bullet etc. Thinks that are independed from the weapon they are fired from.

Shooting speed is depended from the weapon it is fired from. So the normal "shooting speed"-research makes your personal weapons mechanically better, and the turrets have as mentionend their own mechanism.
Garm
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Re: Is Bullet shooting speed supposed to affect turrets?

Post by Garm »

BurnHard wrote:The turrets do have a dedicated research named "turret shooting speed".
He is talking about normal turrets - they dont have speed tech, only laser turrets can upgrade speed.
BurnHard
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Re: Is Bullet shooting speed supposed to affect turrets?

Post by BurnHard »

Garm wrote:
BurnHard wrote:The turrets do have a dedicated research named "turret shooting speed".
He is talking about normal turrets - they dont have speed tech, only laser turrets can upgrade speed.
Yes, sorry you are right. At the moment no way to increase normal turret shooting speed. Think it is intended.
Chthon
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Re: Is Bullet shooting speed supposed to affect turrets?

Post by Chthon »

There is no dedicated "Gun Turret Shooting speed" upgrade, only a "Laser Turret Shooting Speed" Upgrade. Honestly the laser turret upgrade should be called Recharge rate upgrade as it fires as soon as it's finished charging.

As for your suggestion that a machine gun and a turret are two different designs, there are a few flaws in your concept. Pistols and Machine guns are vastly different in design, and use vastly different ammo as a result. Machine guns carried by a person, and machine guns mounted often use the same ammo, and as a result, the firing mechanism is the same, the ejection mechanism is the same, the loading mechanism is the same. What is optimal firing of a bullet doesn't change based on how you carry it. All that changes is what you attach to it to allow it to be accurately carried and fired.

The bullet firing rate tech suggests that you, the player have further optimized the firing system used to fire normal bullets. Yes, this is not applied to the bullets, but can be applied to any device meant to fire said bullets. This should include Turrets.

I don't know why they would lump pistols in with this, since any player reaching this point in the tech tree would have spent the two iron plates it takes to make a machine gun. Personally I would even change the machine gun recipe from 2 iron, to 1 iron and a pistol, not because you can reuse it, but simply because who want's to use a lower fire rate weapon that doesn't even have it's own ammo type. Just ditch it and move on. This would also obscure the fact that a pistol, designed to fire accurately with 2 hands and no support would fire the same ammo as a machine gun, which requires 2 hands, a shoulder stock, and steady support to fire accurately.

In short, the optimal mechanism to fire a bullet in quickly is the same, regardless of how you mount the weapon. The only reason to use a different mechanism is if the "mount" i.e. you cannot fire the weapon accurately at that firing rate. Looking at the M249, it fires in a similar style the M16 but with some difference causing a higher rate of fire, however it also requires the weapon to be mounted on a bipod for extra support to use effectively. Firing it from a standing or kneeling position is not considered normal usage, and not recommended for anything other than covering fire. Rambo did not know how to use the weapon. An M1 uses a larger bullet, but a similar style of bolt action. It uses this in all cases, however it must always be mounted, as there are few humans who could hold that weapon, and fire it without falling over.

The turrets in the game are not likely using a different ammo type or different firing mechanism. Their firing speed is 10. The machine gun also fires at 10. it is more likely from the character's standpoint that he simply designed a guidance system that aims a standard machine gun bolt assembly and barrel, and fires it as fast as it can at the target. Why would he not be able to upgrade the firing speed with a new assembly if it works in the same machine gun?
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