Is there any way to move a factory to a new map, or else fully regenerate a map without affecting player entities?
I built a self-expanding factory, and I'd like to make (and share, if possible), a version that can be run on many different maps. Using blueprints for this is a pain, as there are a lot of non-blueprintable components: trains with wagon filters, specific power lines, and important items in chests. Is there any way to serialize and load a big set of entities? I suppose it could be possible to serialize and load the tiles from another map, but could the seed be changed so that new chunks work properly?
Moving a factory to a new map
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Re: Moving a factory to a new map
Well blueprints are the way to do the basics. And adding all the vehicles is surely somehow possible at least by creating a mod, that does this as "another type of blueprint" (cause AFAIK technically blueprints are some kind of "program" that calls the needed methods to place entities).
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Re: Moving a factory to a new map
I just asked this exact question in your GreyGoo threadNiftyManiac wrote:Is there any way to move a factory to a new map, or else fully regenerate a map without affecting player entities?
I built a self-expanding factory, and I'd like to make (and share, if possible), a version that can be run on many different maps. Using blueprints for this is a pain, as there are a lot of non-blueprintable components: trains with wagon filters, specific power lines, and important items in chests. Is there any way to serialize and load a big set of entities? I suppose it could be possible to serialize and load the tiles from another map, but could the seed be changed so that new chunks work properly?
/S