Total Research Cost

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Gandalf
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Total Research Cost

Post by Gandalf »

I'm not sure if this has been done before (in fact I'd be surprised if it hasn't) but I was
curious what the total cost of all required science packs in Factorio amounts to.
So, since I apparently have way too much time on my hands, I wrote a little python
script to easily calculate the costs. You can find the script here on GitHub. I wrote
it so it is easy to add & remove individual science items.

Note: The following results are based on the costs listed in the wiki, specifically of
those science items listed on the ‘Research’ wiki page.
Edit: I added the missing technologies from the recent updates (0.11.10).
Edit2: Fixed some types that cause false results


Results
Red science packs: 41 635
Green science packs: 40 625
Blue science packs: 33 595
Alien science packs: 28 775

Total raw:
Copper: 656 890
Iron: 1 025 640.5
Petrol: 201 570
Coal: 33 595
Alien Artifacts: 2 877.5


Trivia
I also calculated the costs of a few interesting research groups. Most interesting result:
All Follower robot count x combined require a total of 1900 alien artifacts, which is
almost exactly 2/3 of the total alien artifacts required for research.
Interesting subsets
Hope you enjoyed. ^^
Last edited by Gandalf on Mon Jan 12, 2015 12:57 pm, edited 2 times in total.
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Xterminator
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Re: Total Research Cost

Post by Xterminator »

Wow this awesome! I was actually just wondering about this lately, and glad you came up with a script to do it. :D

Very interesting results! That is actually a frightening amount of plastic and batters required. Haha
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Re: Total Research Cost

Post by ForFoxAche »

Interesting!

The needed science packs are pretty close to each other. I didn't expect it to be that close between them.

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Re: Total Research Cost

Post by Leej »

Really good information, great job.

Would it be possible to break costs down into the harvestable resources? So steel becomes 5 iron, plastics become petroleum and coal, etc.

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Re: Total Research Cost

Post by Gandalf »

Good idea. I guess the intermediate products aren't really useful if you're not gonna craft it all by hand. ^^

I updated the post above.
I stopped at petrol, since the ratio of crude oil to petrol isn't fixed.
Turns out the 5:1 ratio for steel was enough to crack the million on iron.
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Re: Total Research Cost

Post by n9103 »

Can we get a total of the techs other than Followers past L6? (I mean, really? You need that many destroyers? At those insane pack counts? :P)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Total Research Cost

Post by DaveMcW »

n9103 wrote:Can we get a total of the techs other than Followers past L6? (I mean, really? You need that many destroyers? At those insane pack counts? :P)
You need around 60 destroyers (follower count 13) to take on massive worm/nest combos without retreating.
But you still save 14,000 alien science packs by skipping the last 7 follower techs!

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Re: Total Research Cost

Post by n9103 »

DaveMcW wrote:
n9103 wrote:Can we get a total of the techs other than Followers past L6? (I mean, really? You need that many destroyers? At those insane pack counts? :P)
You need around 60 destroyers (follower count 13) to take on massive worm/nest combos without retreating. But you still save 14,000 alien science packs by skipping the last 7 follower techs!
... wut?
Are we pretending we're not using power armor at all? :P
With 25-30 I can all but ignore the biters and spitters, and just drop a handful of distractors on the big worms. I mean, sure, you could go wade into that solid mass of hives that fills the entire screen... you could also do something smart, and only take on the non-solid red radar chunks.

If we're not going to go complete brute-force by not completely maxing the follower count, then what's wrong with also using a little brains to go with the finesse? ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Total Research Cost

Post by DaveMcW »

n9103 wrote:I mean, sure, you could go wade into that solid mass of hives that fills the entire screen... you could also do something smart, and only take on the non-solid red radar chunks.
Did that already, once you clear out the map at max zoom level there are only full-screen hives left. :D

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Re: Total Research Cost

Post by n9103 »

So which non-followers tech were you purposely not researching by that point? :P
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Total Research Cost

Post by Hopewelljnj »

New numbers as of 0.14.20

Red Science packs - 54920
Green Science packs - 54210
Blue Science packs - 42665
Purple Science packs - 36200

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Re: Total Research Cost

Post by Snowf4ll »

This is really nice, awesome work sir. Now I can plan my next factory with these numbers in mind for exact amount of bottles needed hehe.

Though I wonder what these numbers will be like in 0.15, hundreds of thousands or maybe closer to million?

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Re: Total Research Cost

Post by Deadly-Bagel »

Infinite. Several new infinite researches are being implemented that have no end.

Personally I'm hoping they don't go ahead with the 2% mining efficiency research... Unless they make it 1 of each science pack per level or drastically reduce the proposed cost of the new research it's going to be nonsense.
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