I think we ran out of bugs on 0.12.

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Loewchen
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I think we ran out of bugs on 0.12.

Post by Loewchen »

There haven't been any new bug-reports the last few days, maybe the .13 release can help with that :P
fregate84
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Re: I think we ran out of bugs on 0.12.

Post by fregate84 »

still 10 bugs on subforum "Confirmed", and 24 on "waiting for 0.13"

but 63 already solved for 0.13 !
BULIGO
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Re: I think we ran out of bugs on 0.12.

Post by BULIGO »

Well, there still are a bunch bugzz left.Various shapes and colours :mrgreen:
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TruePikachu
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Re: I think we ran out of bugs on 0.12.

Post by TruePikachu »

BULIGO wrote:Well, there still are a bunch bugzz left.Various shapes and colours :mrgreen:
-snip-
Pathfinding bugs?
vanatteveldt
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Re: I think we ran out of bugs on 0.12.

Post by vanatteveldt »

TruePikachu wrote:
BULIGO wrote:Well, there still are a bunch bugzz left.Various shapes and colours :mrgreen:
-snip-
Pathfinding bugs?
I would say the bugs found their Path :)
Bisa
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Re: I think we ran out of bugs on 0.12.

Post by Bisa »

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Hosting a factorio server? Take a look at this || init script ||.
BULIGO
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Re: I think we ran out of bugs on 0.12.

Post by BULIGO »

I used my 'Littel Tenk' to scout around beyond the radar range for possible expansions pissing off a lot of bugs. Then they all decided to repay the favor....NOT! :mrgreen:
P.S.
That copper mining little outpost's name is,.of course.... Alamo! :lol:
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